Unknown W. Brackets
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ebce8d2753
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Don't convert to float with prescale off.
Since we assume we need to normalize, it seems.
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2016-04-16 19:00:34 -07:00 |
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Unknown W. Brackets
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614665068a
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Implement morphing for texcoords.
Tests show that this can be used.
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2016-04-16 18:38:06 -07:00 |
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Unknown W. Brackets
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a0397bce4c
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Hopefully fix prescale in remasters.
Don't actually have a remaster to test, though.
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2016-04-13 23:15:41 -07:00 |
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Unknown W. Brackets
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1e0051a792
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Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
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2016-04-10 02:24:58 -07:00 |
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Henrik Rydgard
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a995dd2ff4
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Get rid of strange offset in Vulkan matrix converter
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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d165680ee7
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Don't assume _MSC_VER / _WIN32 mean x86/x64.
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2016-01-03 15:07:36 -08:00 |
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Sacha
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bbc4f64999
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MIPS: Fix build so we can compile this again.
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2015-10-29 02:46:43 +00:00 |
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Henrik Rydgard
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6a373fe09a
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Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
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2015-10-24 10:41:31 +02:00 |
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Unknown W. Brackets
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dff4aeb30f
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Correct uv bound pointers in arm vertexjit.
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2015-09-13 14:55:10 -07:00 |
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Unknown W. Brackets
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72a73045bb
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Add uv range to arm64 and non-jit decoders.
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2015-09-13 10:01:37 -07:00 |
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Unknown W. Brackets
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327ca4c96e
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Stub invalid vertex decoder colors to avoid crash.
These values are invalid, but before we'd call a null pointer if we hit
them. Should do tests to see what actual behavior is.
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2015-04-17 23:24:21 -07:00 |
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Henrik Rydgard
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31961eace9
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Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp.
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2015-04-08 22:52:46 +02:00 |
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Henrik Rydgård
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4bd95b0cb7
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ARM64: Fixup software skinning. Now seems to work, at least in a bunch of games..
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2015-04-06 18:13:45 +02:00 |
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Henrik Rydgård
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fbaffdceab
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Remove some outdated comments, minor stuff
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2015-04-06 18:13:36 +02:00 |
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Henrik Rydgard
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5496b3d3b1
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ARM64: Some minor vertex decoder work. Hm, I think SCVTF will actually divide by 128.0, not 127.0 :/
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2015-04-06 18:13:20 +02:00 |
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Henrik Rydgard
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033798c796
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Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
Might help #7386
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2015-01-29 16:04:00 +01:00 |
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Henrik Rydgard
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cae58cafee
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
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2015-01-22 19:53:32 +01:00 |
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Henrik Rydgard
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2623a48b4a
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Centralize color conversion functions in Common/ColorConv.
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2015-01-20 17:32:54 +01:00 |
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Lioncash
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dc436aebe8
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GPU: Get rid of unused variable warnings
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2014-12-12 09:29:41 -05:00 |
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Henrik Rydgard
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7cb5e7f53f
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Some very minor optimizations. Remove little-used stat counter.
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2014-10-19 21:12:25 +02:00 |
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Henrik Rydgard
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e75551d5cd
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D3D vtxdec: Fix nrm stuff
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2014-09-12 02:00:35 +02:00 |
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Henrik Rydgard
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38b803aba4
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DX9: Enable vtxdec JIT, buildfix
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2014-09-12 02:00:34 +02:00 |
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Henrik Rydgard
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4035b28503
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Fix some endian-ness in generic vtxdec
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2014-09-12 02:00:34 +02:00 |
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Henrik Rydgard
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1407648b59
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D3D vtxdec: Convert weights and normals to float
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2014-09-12 02:00:33 +02:00 |
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Henrik Rydgard
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37e3cf362f
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Move vertexdecoder files into GPU/Common
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2014-09-12 02:00:32 +02:00 |
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