Commit Graph

63 Commits

Author SHA1 Message Date
Henrik Rydgård
987bfc79ef Split the framebuffer in Killzone, with a compatibility flag.
Greatly improves performance.

See issue #6207
2022-08-30 20:05:56 +02:00
Henrik Rydgård
340c75a2d9 Remove "DisableReadbacks" compat flag. MotoGP no longer needs it after BlockTransferAllowCreateFB was added. 2022-08-30 13:16:36 +02:00
Henrik Rydgård
333df62691 Remove the reinterpret compat flag, now always on
Remove ini entries
2022-08-29 17:41:29 +02:00
Henrik Rydgård
89c96142a1 Really not sure how we can detect whether a depth deswizzle is needed :( Hopefully temporary flag... 2022-08-21 09:58:58 +02:00
sum2012
e373c9063c Use compat.ini instead 2022-08-14 14:54:06 +08:00
Henrik Rydgård
15f5ed81a7 Add a simple compat flag to workaround the Clone Wars issue, #12949
Could probably also be fixed by changing the heuristic a bit, but since
we're in heuristic land anyway and close to a release, I feel this is
the safest option.

Also sneaks in a logspam reduction
2022-07-15 11:44:51 +02:00
LunaMoo
4b959c6b54 Add Zettai Zetsumei Toshi 3 bypass for softlock on character select screen 2022-07-14 23:17:32 +02:00
Henrik Rydgård
d2002eab39 Merge pull request #15640 from LunaMoo/master
Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps
2022-07-10 23:25:35 +02:00
Unknown W. Brackets
703d1f51a7 Compat: Fix backwards check. 2022-07-06 06:54:15 -07:00
Henrik Rydgård
75bae070de Merge pull request #15648 from unknownbrackets/ignore-compat
Compat: Add setting to skip compat flags
2022-07-05 00:17:42 +02:00
Unknown W. Brackets
0f9f53c1b7 Compat: Add setting to skip compat flags.
This allows configuring "ALL" to skip all, regardless of if new game IDs
are added in a later stable release.
2022-07-04 14:48:48 -07:00
LunaMoo
5a06776999 Change hack names and edit comments based on feedback. 2022-07-04 00:58:48 +02:00
LunaMoo
85fa15179a Add 30 fps version as an option, doesn't suffer from softlock 2022-07-02 21:43:43 +02:00
LunaMoo
0dcf8242f5 Add Fixed60FPShack for GOW, should work smoother than the ForceMax60FPS.
Also more stable than it's CWCheat version, unfortunately because of that,
still causes softlock in GOW:GOS vortex stage.
2022-07-02 19:39:35 +02:00
Henrik Rydgård
8922be2015 Out of performance paranoia, limit the Mali workaround to known affected games 2022-06-19 01:48:37 +02:00
Henrik Rydgård
c82d8a04e0 Add centered line drawing for Echochrome. 2022-06-11 00:20:35 +02:00
Henrik Rydgård
462972f7ea Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
This is used by several games to render to the alpha channel of RGBA4444
images, which cannot normally be done directly on the PSP.

Can be used as a far more efficient replacement for
ReinterpretFramebuffers/ShaderColorBitmask
2022-04-30 18:17:16 +02:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
07cb37c2c1 Compat: Remove single/double sincos path.
New implementation should work for both cases.
2021-04-25 07:09:50 -07:00
Henrik Rydgård
8b101ae4a1 Rename the new warmup variable from #14091 2021-02-09 16:11:59 +01:00
sum2012
b127aace57 Only allow sceMpegGetAvcAu warmup for God Eater Series
Fix #14086
2021-02-09 22:46:09 +08:00
Henrik Rydgård
16f629df3e Split the DepthRangeHack compat setting into itself and DisableRangeCulling
Most of our uses of DepthRangeHack was just to get DisableRangeCulling anyway -
and we don't want that on when not needed.

Also disables range culling for Splinter Cell Essentials (see #13035)

We really need to understand range culling better. This is a "ship hack" for 1.11.
2020-12-26 19:56:49 +01:00
Henrik Rydgård
bdf36a4141 Temporary workaround for Wipeout Pure lens flare flicker.
See #13344.

Will try to figure out something better after the next release...
2020-12-20 13:04:28 +01:00
Henrik Rydgård
d5fe6154b5 Enable color reinterpret for Ultimate Ghosts & Goblins
The game uses it by accident probably, but whatever - it's a clean fix.

Fixes, but only for "modern" APIs, #13717.
2020-11-27 23:52:33 +01:00
Henrik Rydgård
9e4c7c84ac Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900 2020-11-23 23:51:07 +01:00