Lubos
c2c0561be2
OpenXR - OPENXR ifdef removal
2022-08-27 17:33:37 +02:00
Lubos
c71ecd7756
OpenXR - Unused parameter removed
2022-08-14 11:47:33 +02:00
Lubos
8daba0d881
OpenXR - Finalize VR renderer interface
2022-07-24 14:14:21 +02:00
Lubos
a08325e52f
OpenXR - UI scale/resolution fixed
2022-07-17 14:55:20 +02:00
Lubos
48cd392861
OpenXR - Rendering UI fixed
2022-07-15 21:52:34 +02:00
iota97
0288717206
Add numpad enter as a confirm
2022-06-21 08:32:57 +02:00
iota97
dd58923adb
Add search on SDL
2022-06-07 17:16:06 +02:00
iota97
b1cf29bb38
Fix live update
2022-02-18 14:24:48 +01:00
iota97
3f505f760c
Disable darkening background, also allow to over saturate up to 2
2022-02-18 14:24:46 +01:00
Henrik Rydgård
ce2995f952
Add UI Tint/Saturation settings
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Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
iota97
aa9d097d11
More fixes for themes
2022-02-14 15:07:33 +01:00
Unknown W. Brackets
d9b39eed02
UI: Avoid math on calculated value width.
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If we add an integer and then subtract an integer, our result may change
slightly, causing wrapping.
2021-09-25 07:59:18 -07:00
Unknown W. Brackets
4c7bbad89d
UI: Shrink value for all choice variants.
2021-09-24 08:21:27 -07:00
Unknown W. Brackets
d41c8b077a
UI: Shrink value display if needed.
2021-09-24 08:09:43 -07:00
Unknown W. Brackets
c1fbd4dd57
UI: Measure width of choice with values properly.
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Otherwise we don't give it enough width (or potentially height) for the
label and value.
2021-09-24 07:13:56 -07:00
Unknown W. Brackets
f7b92ebb29
UI: Try to keep button visible while mapping.
2021-08-28 16:29:27 -07:00
Henrik Rydgård
bfee168175
Don't even bother checking touch.id == 0 for closing popup windows. It's fine to close with any touch.
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Fixes issue with touch on Windows mentioned in #14387
Also includes a warning fix.
2021-04-17 22:34:35 +02:00
Henrik Rydgård
0150dcfd44
Change pointer ID allocation on iOS. Fixes part of #14240
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The dialog code checks for touch.id != 0 to decide whether to close.
Not sure if really necessary, but keeping it and just changing the IDs.
2021-04-17 12:11:21 +02:00
Unknown W. Brackets
1aa7109c04
UI: Lock only if mutating views.
2021-02-21 16:45:31 -08:00
Unknown W. Brackets
3c778f567c
UI: Add text description for all views.
2021-02-21 16:38:02 -08:00
Unknown W. Brackets
7c72fe7110
UI: Rename Describe() method for logging.
2021-02-21 12:42:56 -08:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00