Henrik Rydgård
9d877106d7
Android: Report various exceptions that we catch to the user if they happen
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This can let users help debug some obscure cases.
2023-07-06 19:06:27 +02:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
Henrik Rydgård
266b85d22d
Support for extra text in OSD messages (drawn smaller, on darker background)
2023-06-21 01:16:25 +02:00
Henrik Rydgård
ff75eced70
Progress bar: Fix the indeterminate state
2023-06-21 01:08:24 +02:00
Henrik Rydgård
d2c3a7c978
Add support for displaying progress bars
2023-06-20 22:44:31 +02:00
Henrik Rydgård
6ba0479edc
OSD: Add colored backgrounds to OSD messages, according to type.
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This also reorganizes a little to make rendering achievement popups more
natural later.
Adds info.png to the atlasscript, but doesn't yet rebuild it - more
images are coming.
2023-06-20 17:32:45 +02:00
Henrik Rydgård
cb5926761b
Add a way to monitor the icon cache from the system info screen.
2023-06-18 14:18:45 +02:00
Henrik Rydgård
90085522ef
System information screen: Re-use the TabbedDialogScreen logic
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Want to do this before adding any more tabs here.
2023-06-18 12:22:36 +02:00
Henrik Rydgård
dfb446f89d
Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
2023-05-24 14:33:01 +02:00
Henrik Rydgård
67a35d3476
Merge pull request #17356 from unknownbrackets/minor-cleanup
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Cleanup some more string formats, mostly in debugger
2023-05-23 08:29:23 +02:00
Henrik Rydgård
05b6bbdc56
Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
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Accessed from the in-game dev menu just like the Vulkan frame profiler.
With this we can easily see that actually submitting the GL commands is often the bottleneck on old
devices like a Galaxy S3.
2023-05-17 14:38:11 +02:00
Bashar Astifan
f86a462145
Revert creating ToShortFriendlyPath, more cleanup
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Path preview can actually solved within ToVisualString without creating another function, I feel it will cause confusing as both function will be similar.
2023-05-04 12:03:14 +04:00
Bashar Astifan
b63f528a36
Code cleanup
2023-05-04 00:37:27 +04:00
Bashar Astifan
9b0577351f
Review's changes, more fixes and better structure
2023-05-02 00:09:22 +04:00
Bashar Astifan
05776ee6af
Major update
2023-04-30 08:54:54 +04:00
Unknown W. Brackets
46101581c0
Core: Cleanup disasm buffer usage.
2023-04-29 09:07:25 -07:00
Bashar Astifan
d0b6935592
UWP Improved Support
2023-04-28 23:22:17 +04:00
Henrik Rydgård
c81ec8c74d
List Vulkan present modes in system info, show the current one
2023-04-20 00:21:06 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
48993f4f4b
Control: Add debug display, do assorted fixes.
2023-03-31 20:12:48 +02:00
TotalCaesar659
00d5658ff2
Revert "Scoped Storage" translatability
2023-03-14 17:37:51 +03:00
Henrik Rydgård
a592971209
Add translation strings for dark theme and "Scoped Storage"
2023-03-13 16:51:07 +01:00
Henrik Rydgård
aaa83897fe
Some code moving, tweaks
2023-03-12 16:18:49 +01:00
Henrik Rydgård
25fbfd7a89
Finish up OpenGL compressed texture format checks. Show in dev screen
2023-03-12 12:20:10 +01:00
Henrik Rydgård
ef4f17e998
Resurrect the Vulkan memory visualizer, but now it's global stats and pushbuffer stats.
2023-02-27 01:11:11 +01:00