raven02
e68ddf671c
Temporary fix issue #3167 in non-multithread mode #2
2013-08-15 03:44:20 +08:00
Unknown W. Brackets
49ab98c7fd
Use atomic operations on Android + warning fixes.
2013-08-12 08:51:49 -07:00
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cf7c718706
Use a timer to keep gpu/cpu in sync periodically.
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Fixes Diva Extend demo, at least, losing FPS.
2013-08-11 13:41:42 -07:00
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e0f699fd5f
Use a possibly harmless hack to prevent hangs.
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Not sure where the problem is, but this fixes it pretty consistently for
me... seems like lists are somehow not being processed after becoming
processable?
2013-08-10 20:03:43 -07:00
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26c072df51
Don't wait directly from GPUCommon, do it in sceGe.
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Makes debugging a bit easier.
2013-08-10 18:24:40 -07:00
Unknown W. Brackets
55c07bdc73
Avoid a possible thread sync issue.
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Could be that it's about to wake listsync, does, and then we wait.
2013-08-10 17:18:31 -07:00
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abc396cbe1
Sync the GPU thread on list/draw sync.
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Otherwise, the CPU gets ahead (inside the frame) and games get confused.
I don't think there's any good workaround to avoid this.
2013-08-10 15:16:49 -07:00
Unknown W. Brackets
450e4c7fea
Factor out event queue logic to a template mixin.
2013-08-10 03:33:09 -07:00
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a80a7690c8
Fix SyncThread() not syncing during last event.
2013-08-09 23:18:37 -07:00
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e82bae3708
Simplify easy_guard to avoid coding errors.
2013-08-09 22:57:53 -07:00
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1226c3dbd9
Try to prevent a deadlock if CPU doesn't NEXTFRAME.
2013-08-09 22:57:53 -07:00
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e71cf2ec7e
Don't queue Flush() etc. while on GPU thread.
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Oops, that makes it not actually flush properly of course.
Also made a simpler guard wrapper to avoid extra braces in too many
places. Reduced contention areas slightly.
2013-08-09 22:57:52 -07:00
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68fb78e203
Be more careful with the stall address.
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In case it's moved while running the list.
2013-08-09 22:57:52 -07:00
Unknown W. Brackets
8c69020fa8
Use separate condition vars/locks for GPU sync.
2013-08-09 22:57:51 -07:00
Unknown W. Brackets
b0e6967697
Rename UseCPUThread to SeparateCPUThread.
2013-08-09 22:41:33 -07:00
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a56cac1eb3
Bail when CPU thread disabled to ensure good perf.
2013-08-09 22:41:32 -07:00
Unknown W. Brackets
3819886e2e
Add a way to synchronize with the GPU thread.
2013-08-09 22:41:32 -07:00
Unknown W. Brackets
02e301e5fe
Add a simple message event system to the GE.
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With this, the CPU thread feature now mostly works.
2013-08-09 22:41:31 -07:00
Unknown W. Brackets
52ca93aab2
Add mutex locks around list management.
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This way we can safely execute lists on a separate thread.
2013-08-09 22:41:31 -07:00
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00fc5ec40e
Enable interrupts as a property of the list.
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This way there's no behavior change when enqueue is async.
2013-08-07 00:32:30 -07:00
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3aa2db9a8e
Simplify ProcessDLQueue() slightly.
2013-08-04 16:31:54 -07:00
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f7a39d1b12
Move ReapplyGfxState() to GPUCommon.
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This way it can be overridden, and simplifies some other things.
2013-08-04 15:15:50 -07:00
Henrik Rydgard
a95daf4647
Reduce logspam for some GE signals. doesn't seem to be a problem (although that might change if we paralellize).
2013-06-27 17:49:29 +02:00
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9c85bd92e4
Show statistics for GPU cycles executed per frame.
2013-05-31 10:40:16 -07:00
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46e5b84242
Small opt. for common immediately stalled list.
2013-04-28 14:56:38 -07:00