Commit Graph

314 Commits

Author SHA1 Message Date
Henrik Rydgård
f23ec1cf23 Initial build setup for including lua 2024-11-05 11:20:43 +01:00
Henrik Rydgård
dd8f9b682f Don't crash on trying to re-record a GE dump 2024-11-01 20:27:09 +01:00
Henrik Rydgård
e93427c433 CPU_Init: Bail out earlier if we fail to identify a file. 2024-10-31 23:56:36 +01:00
Henrik Rydgård
14bb7a6062 Reduce Windows debugger crashes on shutdown 2024-10-29 11:20:03 +01:00
Henrik Rydgård
7d24fca4e2 Crashfix when switching buffered/non-buffered with the game running 2024-10-25 12:00:28 +02:00
Henrik Rydgård
b43abd2015 Fix issues with savestates and non-buffered rendering 2024-10-17 21:09:04 +02:00
Henrik Rydgård
d47c05f4a1 Android memstick folder move: Minor logging and robustness improvements 2024-09-09 17:47:21 +02:00
Henrik Rydgård
5939270d2c Log: Split out StdioListener from ConsoleListener, making the second Win32-only. 2024-07-21 13:55:40 +02:00
Henrik Rydgård
8c0910dd6d If a load-state failed (very bad), don't run the frame. 2024-07-20 00:46:13 +02:00
Henrik Rydgård
e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
c26de64d0f iOS: Pass through touches near the task switcher only in-game. Makes the UI better behaved. 2024-05-26 10:27:14 +02:00
Henrik Rydgård
5042555d7b Make a dedicated system request KEEP_SCREEN_BRIGHT, unify behavior between Windows and Android more 2024-05-20 14:03:54 +02:00
Henrik Rydgård
de0d82d020 Improve disc ID detection for old frame dumps.
Ran into this looking at issue #6379
2023-12-30 22:06:52 +01:00
Henrik Rydgård
a416d94e38 CHD over http wasn't actually working, disable again until it can be fixed 2023-12-29 12:19:06 +01:00
Henrik Rydgård
85001bf71f Remove some redundant uses of MOBILE_DEVICE. Goal is to one day get rid of that define. 2023-12-07 17:30:15 +01:00
Unknown W. Brackets
b0dd2a52b1 Core: Stop leaking file loaders.
Also fixes remote disc streaming caching getting invalidated constantly.
2023-09-25 22:09:28 -07:00
Henrik Rydgård
ce82179321 Avoid checking for achievements for homebrew. Fix edge case. 2023-09-06 11:19:13 +02:00
Henrik Rydgård
b61fa7053f RetroAchievements: Add parameter to SetGame for IdentifiedFileType, also add bool return to SaveSecret 2023-09-06 10:56:51 +02:00
Henrik Rydgård
7a4efb1a0a Call CreateSysDirectories on all platforms. 2023-08-18 14:03:38 +02:00
Henrik Rydgård
44d602ca7d Move InitSysDirectories to where it belongs and rename it. Plus warning fixes. 2023-08-18 13:03:32 +02:00
Henrik Rydgård
6f6ea4595a Windows: Split out Create... from InitSysDirectories, fixup uses 2023-08-18 12:46:40 +02:00
Bashar Astifan
401377818c Merge branch 'master' into master 2023-08-01 05:29:56 +04:00
Henrik Rydgård
a72c4aa383 Actually fix the race condition. Can't do any initialization step while waiting. 2023-07-24 12:08:15 +02:00
Henrik Rydgård
2625570d21 Fix issue where achievements wouldn't always activate when starting from frontends
My previous workaround was flawed - it didn't work at all since we run
http callbacks on the main thread, so no progress was made in the
background.

Now we really delay starting the game until the achievement system is
ready, if it's in the process of logging in.
2023-07-23 23:40:53 +02:00
Bashar Astifan
a35c8425e6 Merge branch 'master' into master 2023-07-17 23:20:52 +04:00