Commit Graph

60 Commits

Author SHA1 Message Date
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62fe03dcb4 softgpu: Use NEON for texture blending. 2023-01-07 19:06:35 -08:00
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49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
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d9522a7ac5 softgpu: Avoid clear hazard for last cached funcs. 2022-12-06 21:23:56 -08:00
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eda3ce556e softgpu: Avoid atomic structs.
Apparently we don't link libatomic and rather than fighting that, I'll
just use thread local values.
2022-12-06 20:35:07 -08:00
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400f6abf9a softgpu: Optimize lookup of last jit func.
This is common (for example, maybe a pixel state is updated but sampler is
not), and reduces time spent in ComputeRasterizerState() quite a bit in
Darkstalkers, where jits are available (i.e. Intel currently.)
2022-12-06 19:16:19 -08:00
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87fb9eef37 softgpu: Remove std::function usage.
Wanted to avoid coupling these, but don't like the std::function
construct/destructs showing in profiles...
2022-12-06 19:15:57 -08:00
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38eb0a7a82 softgpu: Check for queued compile.
Rarely, we could have queued compiling the same one, which would crash on
a double insert.
2022-12-03 12:15:58 -08:00
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778a0487cb softjit: Switch to DenseHashMap. 2022-12-02 20:59:13 -08:00
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4d06400548 softgpu: Fix compile hazard while running.
This prevents any clearing of cache while other threads may be using
previously cached funcs, and avoids wx exclusive hazards.
2022-11-20 12:04:02 -08:00
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ce51942508 softgpu: Correct WX-exclusive platform hazards.
Should mainly affect BSD at this point.
2022-11-20 10:55:35 -08:00
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79b1d1d35f softgpu: Better approximate slope mip level mode (#16276)
* samplerjit: Remove unused x/y parameters.

Still need to tune the accuracy of filtering, but those were not the
right way.

* softgpu: Better approximate slope mip level mode.

This isn't exactly right, but it's closer.

* softgpu: Calculate auto from largest difference.

Direction shouldn't matter.
2022-10-23 10:15:43 +02:00
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167213c746 softgpu: Cache texture bufws at 16 bit.
Reducing the size of state a bit.
2022-09-12 21:57:00 -07:00
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90e009edb9 softgpu: Clamp/wrap textures at 512 pixels.
A texture larger than 512 is "valid", but simply wraps/clamps at 512.
Importantly, the texture coords are still calculated at the specified
size, which can be up to 32768.
2022-09-10 20:23:09 -07:00
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a88c9a0680 softgpu: Remove incorrect offsetting for X/Y. 2022-02-20 09:13:20 -08:00
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2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
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d200ef40de samplerjit: Compile sampler funcs together.
We can't have the cache clear between nearest/linear, because then we'll
call a bunch of int3's.
2022-01-29 20:28:20 -08:00
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99d6d569f0 samplerjit: Reduce transfers in nearest texel calc.
This benefits a few games, mostly where there's lots of UI or similar.
2022-01-24 21:28:04 -08:00
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c1e657ed47 samplerjit: Better vectorize UV linear calc.
Gives about 1-2% when mips are used.
2022-01-24 20:42:07 -08:00
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c2985bca31 softjit: Centralize some common funcs from sampler.
No need to duplicate this code.
2022-01-19 00:03:59 -08:00
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d6fa301ab1 softgpu: Track CLUTs as states for binning.
This way we can have multiple CLUTs in process at once, which helps.
2022-01-16 08:14:09 -08:00
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edb79d968f softgpu: Cache CLUT params in sampler state.
And now there's no more gstate for pixel drawing or sampling.  Just a
little left in rasterization.
2022-01-15 18:09:09 -08:00
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c0e85e6170 softgpu: Move texenv color into sampler state. 2022-01-15 17:52:40 -08:00
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ad3635c82a softgpu: Move tex size to cached state. 2022-01-15 17:22:43 -08:00
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bf2e060735 softgpu: Move c++ tex func to sampler.
It's not used anywhere else now.
2022-01-15 15:28:07 -08:00
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a228b2ab6c softgpu: Use cached sampler state outside jit. 2022-01-15 15:26:26 -08:00