Henrik Rydgard
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fcbc20f240
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Small changes to make Common and Core build under my preliminary UWP setup.
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2017-02-24 18:59:41 +01:00 |
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Henrik Rydgard
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b0942cf40f
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Implement sceIoCreate flag O_EXCL. Should fix #9322
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2017-02-19 10:05:17 +01:00 |
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Florent Castelli
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70593d1004
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android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
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2016-10-12 11:14:09 +02:00 |
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Florent Castelli
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4145b60a0e
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symbian: Remove!
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2016-10-11 18:49:08 +02:00 |
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Unknown W. Brackets
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4826405c26
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File: Retry open when a sharing violation is hit.
Some editors will lock the file while it's open, and it is convenient if
you can still have things work when that happens.
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2016-06-04 18:17:05 -07:00 |
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Unknown W. Brackets
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a1fbcc3d93
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Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
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2016-05-27 22:05:30 -07:00 |
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Unknown W. Brackets
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df6cbafe0f
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Measure free disk space to size block count.
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2015-11-18 21:56:03 -08:00 |
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Henrik Rydgard
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6fcbfabdd2
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Rename fields to avoid some gross #define hack that linux is doing
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2015-09-23 12:10:23 +02:00 |
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Henrik Rydgard
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77e9ea38aa
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Get rid of remaining uses of stat() on Windows
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2015-09-23 11:34:22 +02:00 |
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Henrik Rydgard
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58d3137b10
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Get rid of a bunch of more uses of stat64 on Windows.
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2015-09-23 09:48:55 +02:00 |
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Unknown W. Brackets
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afe42fa505
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Log an error if ftruncate() fails.
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2015-04-08 12:08:46 -07:00 |
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Unknown W. Brackets
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52288f5905
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Report any attempt to read a negative size.
If this should return an error, that should be handled in sceIo.
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2015-01-09 15:50:06 -08:00 |
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Unknown W. Brackets
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d6a113809b
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Add basic infrastructure to time io better.
This allows the filesystems to more accurately control timing.
But they're not actually doing it yet (same timing as before.)
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2014-12-26 01:15:17 -08:00 |
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Unknown W. Brackets
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f3f7fb2648
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Show an on screen message when disk full is hit.
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2014-11-02 13:29:25 -08:00 |
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Unknown W. Brackets
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a6a234add1
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Return errors on disk full for file creation.
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2014-11-02 12:40:31 -08:00 |
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Unknown W. Brackets
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d4e8bd96af
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Handle disk full more properly in sceIoWrite().
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2014-11-02 10:55:27 -08:00 |
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Sacha
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b7f2de7d29
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Check free disk space on Symbian too.
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2014-11-02 12:27:20 +10:00 |
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Unknown W. Brackets
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f687613d68
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Check disk space on Posix/Android systems also.
Android apparently decided to skip statvfs() and only implement the older,
os-dependent statfs().
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2014-11-01 00:33:20 -07:00 |
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Unknown W. Brackets
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2958c575a1
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Check actual free disk space when games ask.
Windows only for the moment.
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2014-11-01 00:33:19 -07:00 |
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Andrew Church
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97a0b0c510
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Remove bogus blank line.
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2014-09-04 18:09:07 +09:00 |
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Andrew Church
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f976c309b4
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Ensure that sceIoOpen() fails on directories.
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2014-09-04 18:03:28 +09:00 |
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Unknown W. Brackets
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a5b0901c36
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Improve cross-platform savestate compat.
If 0 files are open in flash0:, which is very very common, this will make
them work the same.
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2014-07-04 13:34:38 -07:00 |
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Henrik Rydgard
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d6b51d4dfa
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Reduce some excessive logging
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2014-06-09 19:40:05 +02:00 |
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Henrik Rydgard
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a53ecd7da3
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More elegant way of solving #5839 (d_private in sceIoDread)
We flag filesystems as being FAT32 instead of checking for "ms0:".
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2014-04-13 23:22:17 +02:00 |
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Unknown W. Brackets
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943bc7ee78
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Oops, close the dir after listing it in ms0:/.
This was affecting some savedata modes, and showed up on tests. Not sure
how it might've affected games, probably not much.
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2014-03-30 19:34:19 -07:00 |
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