Commit Graph

243 Commits

Author SHA1 Message Date
Henrik Rydgård
4cc6171cf9 Merge pull request #4316 from shenweip/patch-12
Fallback to default path if current directory doesn't exist.
2013-10-25 14:38:33 -07:00
shenweip
6a149200b6 Fallback to default path if current directory doesn't exist. 2013-10-26 00:44:19 +08:00
Henrik Rydgård
f73aec2570 Only disable buffered rendering by default on Galaxy Y instead of all
Armv6 devices.

Would have like to use gpu feature flags but GL isn't necessarily initialized
when we load the config. Will need to find a different solution.

Also a buildfix for headless non-windows.
2013-10-25 11:47:44 +02:00
Henrik Rydgard
bf59f3db73 Add ugly hack setting for PowerVR to disable alpha test
Causes glitches but the speedup is truly massive in some games so I relent :/

Please do not report graphics bugs when this is enabled...

Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
The Dax
98c6e87c0f Make touch Dpad and Select show by default. 2013-10-20 12:02:19 -04:00
The Dax
11a34746cf Default to true for all touch control visibility, and actually translate Control Visibility. 2013-10-20 00:01:29 -04:00
The Dax
d099692ed0 Make Toggle All actually function. 2013-10-19 23:24:38 -04:00
The Dax
a88a30fb1d Add a touch control visibility screen. All touch controls can now be toggled on or off, except for the Pause button on platforms that have it, as a safety precaution. 2013-10-19 23:24:09 -04:00
Henrik Rydgard
f15e21c5f8 Remove the Enable Atrac3+ checkbox 2013-10-20 01:07:18 +02:00
Siddharth
38442c090e allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
can now reposition on screen controls

removed unnessecary files

fixed indenting issues

renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
Siddharth
06c13926ee made atomic lock optional
fixed an incorrect merge to nativeApp.cpp

made atomic locks init correctly

reintroduced atomic locks in audio as an optional setting

converted global pointers to global objects on stack

moved all mixing code into PSPMixer

internaized all code into __sceAudio.cpp

cleaned up rebase

cleaned up rebase
2013-10-16 23:42:47 +05:30
Henrik Rydgard
e88a049e79 Windows: Center window on first start 2013-10-15 13:10:25 +02:00
Unknown W. Brackets
49983fa1e4 Also respect Windows absolute paths. 2013-10-12 16:41:53 -07:00
Unknown W. Brackets
c0e3f1523e Respect ini file path on reset settings.
This is the easiest way to force settings to the memstick, but it means
erasing the existing ones.
2013-10-12 16:05:00 -07:00
Unknown W. Brackets
79143b56d2 Allow config files to be placed under the memstick.
This way, they can be configured more easily on Android, etc.
2013-10-12 16:02:03 -07:00
Sacha
d49b4fad9a Miscellaneous changes for Blackberry. 2013-10-12 17:19:02 +10:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
szdarkhack
b98a073b26 Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
Conflicts:
	Windows/resource.h
2013-10-11 17:47:43 +03:00
szdarkhack
1116b59910 Implemented a "Pause When Not Focused" menu option (default false). Pause toggle overrides this. 2013-10-11 14:53:25 +03:00
Henrik Rydgård
5721836d44 Add basic haptic feedback to on-screen touch buttons. 2013-10-10 16:44:57 +02:00
Henrik Rydgard
4c2c015774 Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.

Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
Kingcom
2dfa63bb1c Add config setting 2013-09-30 21:42:05 +02:00
danyalzia
903d425fc8 Update Config.cpp 2013-09-30 00:45:06 +05:00
Henrik Rydgard
a5d30d2f02 Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
Kingcom
478962ae2c Resize GEDebugger and save position 2013-09-28 16:04:56 +02:00