Commit Graph

411 Commits

Author SHA1 Message Date
Henrik Rydgård
1bbaba4103 Fix some NEON code that had bad compile-time checks (and some didn't compile) 2022-04-15 00:54:44 +02:00
Henrik Rydgård
a68ddd0a8d Merge separate NEON functions into the normal functions.
We no longer support non-NEON ARM.

It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
Henrik Rydgård
d50da7dc55 Don't track small wide-stride block transfers 2022-03-08 19:46:00 +01:00
Unknown W. Brackets
539e2bbbf8 Debugger: Track unchanged VRAM to avoid copy.
See #15251, the framedump here reused a VRAM texture for many draws, and
this caused it to recopy the texture over and over again.  Use a flag to
skip if possible.
2022-02-20 13:51:40 -08:00
Henrik Rydgård
50350e13ac Merge pull request #15378 from unknownbrackets/gedebugger-skip
GE Debugger: Add filter to skip prim calls
2022-02-07 08:52:57 +01:00
Unknown W. Brackets
c66619f7c9 GE Debugger: Add filter to skip prim calls.
This allows you to cut prims from the scene as desired.
2022-02-06 21:25:33 -08:00
Unknown W. Brackets
80e054b797 Debugger: Avoid write tag lookup on small alloc. 2022-02-06 09:28:48 -08:00
Unknown W. Brackets
459bb83c23 GE Debugger: Allow modify/breakpoint on matrix. 2022-02-06 00:16:35 -08:00
Unknown W. Brackets
4a8d320479 GE Debugger: Flush downcount when changing lists.
In case you step ahead or similar.
2022-02-05 19:27:25 -08:00
Unknown W. Brackets
be8c74cabe softgpu: Avoid flush on END.
We only, but always, flush when exiting list interp in FinishDeferred.
It's not necessary at END, and hurts for simple signals that don't stop
list processing.
2022-01-31 19:32:46 -08:00
Henrik Rydgård
2a82d392e3 Remove double flush in GE_CMD_END 2022-02-01 00:05:32 +01:00
Henrik Rydgård
6d31562ea7 GPUCommon: Remove misleading flag FLUSHBEFORE.
Fixes the new problem in #13967

Though of course doesn't fix the vertical lines.
2022-01-31 23:57:56 +01:00
Unknown W. Brackets
129a603832 Display: Account for stepping time in graphs.
Frame times should count that as sleep too.
2022-01-30 11:53:48 -08:00
Henrik Rydgård
1c18c172a1 Merge pull request #15339 from unknownbrackets/softgpu-flags
Use dirty flags for softgpu state updates
2022-01-24 09:17:37 +01:00
Unknown W. Brackets
511c822312 GPU: Allow relative jumps and calls.
These are tested in gpu/signals/jumps, so they ought to work.
Doesn't seem like games generally use them, though.
2022-01-23 23:03:30 -08:00
Unknown W. Brackets
76f9103e97 softgpu: Add a table and initial dirty flags.
Not actually using the dirty flags to skip state, but have moved to
Execute_* functions and everything else like other graphics backends.
2022-01-23 08:08:40 -08:00
Unknown W. Brackets
eb95b99523 GE Debugger: Add option to auto flush.
This makes it easier to see what's happening in each draw.
2022-01-22 13:12:59 -08:00
Unknown W. Brackets
0ad4502dd2 GPU: Fix bone matrix CALL opt corruption.
If the matrix number is high and we have extra CALLs, we can't load it
into the memory after the bone matrixes.
2022-01-01 16:40:01 -08:00
Unknown W. Brackets
7edfdd2cdd GPU: Rename pos/uv w for clarity. 2021-10-30 21:04:00 -07:00
Unknown W. Brackets
b4715e4d88 GPU: Correct w on immediate prim. 2021-10-30 21:01:07 -07:00
Henrik Rydgård
5dab9994b6 Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType).
Should fix #14774
2021-09-07 23:52:06 +02:00
Henrik Rydgård
928bc88b01 Rename Unthrottle to Fast-forward globally 2021-08-18 09:28:13 +02:00
Unknown W. Brackets
8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
Unknown W. Brackets
e1e830c3b0 Debugger: Include src tag in Memory::Memcpy. 2021-04-03 18:14:59 -07:00
Unknown W. Brackets
ee749804fc Debugger: Note GPU block transfer src as well. 2021-04-03 18:11:44 -07:00