Commit Graph

72 Commits

Author SHA1 Message Date
Henrik Rydgård
32df78a2cc Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
It took writing and debugging #15500 for me to understand what the issue with the old path was..

Much simpler alternative to #15500, or we could merge both but disable Split/Second
for this one. Needs some benchmarks I guess...
2022-04-25 00:11:09 +02:00
Henrik Rydgård
a31608e557 Crashfix 2022-04-15 19:59:24 +02:00
Unknown W. Brackets
a66377fdf1 softgpu: Remove offset from screenpos.
This simplifies tighter calculations, and reduces the common magnitudes
we'll be dealing with.
2022-02-19 20:38:44 -08:00
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9fc94a3494 GPU: Skip cull for lines and points.
These already always go through software transform, so make sure we handle
them consistently.  We'll eventually convert to triangles.
2021-10-31 10:54:50 -07:00
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de46b0998a GPU: Correctly initialize HW tessellation support.
Oops, shouldn't call a virtual in a constructor.
2021-05-08 09:10:23 -07:00
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8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
aliaspider
9a3e5879bb Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
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f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Henrik Rydgård
9a24bcdd9f Vertex cache minihash: Round up the starting address to a multiple of 4. 2021-01-30 18:40:18 +01:00
Henrik Rydgård
391b8155c5 More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
Henrik Rydgård
821817e6d4 Move the profiler to Common 2020-10-04 11:42:16 +02:00
Henrik Rydgård
be54050521 Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
Henrik Rydgård
707e9cf7ac Remove some unnecessary function parameters, improve some comments. 2020-09-20 20:44:18 +02:00
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15c25be42b GPU: Switch vertex/lookup hashes to XXH3.
This is faster pretty much everywhere.
2020-08-27 20:37:49 -07:00
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ac60e2ecd4 GPU: Track HW tess at start of frame too.
This also makes it so we don't force the setting off when you change
backends, and just ignore it if unsupported.
2020-04-04 11:52:32 -07:00
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46b9454e73 GPU: Reset hw transform once per frame.
Might prevent potential crashes if it changes mid-frame.
2020-04-04 11:21:22 -07:00
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30ede8240c GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
Henrik Rydgard
5aed2a2cee Gate fewer effects behind "Disable slow framebuffer effects". 2019-02-08 15:02:31 +01:00
Henrik Rydgård
4942c52f73 Merge pull request #11172 from weihuoya/cullface
handle cullface, help to #10597
2018-11-23 09:56:17 +01:00
xebra
eca9386c05 [spline/bezier]Reduce static buffers. Get rid of the spline buffer using half of the vertex buffer. 2018-10-07 23:54:31 +09:00
xebra
453e274fbe [spline/bezier]Fix around vertex type flags. 2018-10-07 23:54:11 +09:00
xebra
a48a5b32f0 [spline/bezier]Unify hardware tessellation of bezier and spline. 2018-10-07 23:54:06 +09:00
xebra
1e84a62e96 [spline/bezier]Implement weights cache system. 2018-10-07 23:53:50 +09:00
xebra
966ff32ee7 [spline/bezier]Improve the logic of copying control-points. 2018-10-07 23:53:36 +09:00
weihuoya
7383e90c19 handle cullface, help to #10597 2018-08-23 12:46:09 +08:00