Henrik Rydgård
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83bf001a31
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Disable Android HW scale on TV type devices.
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2018-10-06 13:43:11 +02:00 |
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Henrik Rydgård
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7b34eaa1fb
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Merge pull request #11435 from unknownbrackets/ui-buttons
UI: Implement a glowing border touch control style
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2018-10-04 07:57:40 +02:00 |
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Henrik Rydgård
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7f38ff783a
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Merge pull request #11436 from unknownbrackets/tex-ini
Replacement: Show a warning for bad texture names
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2018-10-04 07:47:42 +02:00 |
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Unknown W. Brackets
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13375e2b95
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Replacement: Refactor ini template generation.
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2018-09-30 17:00:05 -07:00 |
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Unknown W. Brackets
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4aded5c11f
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UI: Implement a glowing border touch control style.
It barely glows, though.
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2018-09-30 16:48:02 -07:00 |
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Unknown W. Brackets
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7ee4d2d5a1
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UI: Ask for restart when changing graphics device.
Only for D3D11 and Vulkan.
Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
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2018-09-30 00:53:21 -07:00 |
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Unknown W. Brackets
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360862617a
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UI: Move debugger checkbox outside texture area.
Oops, didn't mean for it to be there.
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2018-09-01 11:00:05 -07:00 |
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Unknown W. Brackets
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2704b09dfd
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UI: Load post shader names on non-Windows early.
This way the ini "name" is used, rather than the stored code for it.
Fixes #11015.
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2018-08-30 21:19:19 -07:00 |
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Henrik Rydgård
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785858dbf8
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Basic Discord presence integration.
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2018-08-13 00:20:09 +02:00 |
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hissingshark
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7fd7afeba9
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Added "oldest save" and "slots 1-5" as options for "auto load savestate"
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2018-06-25 21:45:51 +01:00 |
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Unknown W. Brackets
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95f270778e
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Core: Allow toggle between 2 custom speeds.
In addition to virtual keys for each speed separately.
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2018-06-23 10:59:18 -07:00 |
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Unknown W. Brackets
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b4496f1975
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Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
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2018-06-23 10:59:18 -07:00 |
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Unknown W. Brackets
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e4127890ec
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Vulkan: Fix some missing switch warnings.
Might as well prefer a virtual GPU over a CPU maybe...
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2018-06-17 11:30:22 -07:00 |
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Unknown W. Brackets
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a2d82cb654
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Debugger: Add checkbox to enable remote debugger.
It's not a setting though, so maybe a button would be better. Or, it
could be the startup setting...
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2018-06-08 06:59:16 -07:00 |
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Henrik Rydgård
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238521a297
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Rename device choice config options as requested.
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2018-06-06 10:24:16 +02:00 |
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Henrik Rydgård
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8ee3cd52e8
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D3D11: Allow the user to select rendering device.
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2018-06-06 10:20:12 +02:00 |
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Henrik Rydgård
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b037efdb55
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If there are multiple Vulkan devices, show a setting to allow the user to choose.
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2018-06-06 10:20:12 +02:00 |
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Henrik Rydgård
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36fd2711d6
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Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680.
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2018-04-10 12:22:41 +02:00 |
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Henrik Rydgård
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ac898c54f3
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UWP: Remove the rendering backend picker. Fixes #10883, sort of.
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2018-04-07 17:37:31 +02:00 |
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Henrik Rydgård
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01d81ffa72
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OpenGL: Fix texture wrapping of render targets.
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2018-03-28 11:23:41 +02:00 |
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Henrik Rydgård
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4a3692161b
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Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790
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2018-03-25 14:42:48 +02:00 |
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Henrik Rydgård
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73df7d31db
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Remove "experimental" tag from Hardware Tessellation
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2018-03-24 17:37:17 +01:00 |
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Henrik Rydgård
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198d921a9b
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Merge pull request #10737 from unknownbrackets/savestate
SaveState: Keep an undo for each slot by default
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2018-03-24 10:18:18 +01:00 |
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aliaspider
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54d9406713
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fix mingw and msvc cmake builds.
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2018-03-23 03:18:13 +01:00 |
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Florin9doi
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8f38c7949c
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Landscape Auto for Android
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2018-03-19 23:09:25 +02:00 |
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