Henrik Rydgård
acd719448e
Wrap g_Config.bRunBehindPauseMenu behind a function, so we can add conditions
2023-12-30 21:50:20 +01:00
Henrik Rydgård
4e90d82e23
Fix sceKernelExitGame (regressed with the run-in-background stuff)
2023-12-30 11:58:29 +01:00
Henrik Rydgård
679b8330ff
Add bindings for toggling mouse control and touch screen controls. Not bound by default.
...
I think I'll find myself using both of these for testing, feel worthwhile.
Suggested in #18464
2023-12-29 17:40:57 +01:00
Henrik Rydgård
4609df40c9
Update gamepad opacity once per frame, not once per button
2023-12-29 17:09:38 +01:00
Henrik Rydgård
cd00d06842
Add reload button to GameBrowser. Fix assert if game load failed
2023-12-29 00:18:04 +01:00
Henrik Rydgård
91b5956fc4
Fix background color of crash screen
2023-12-20 17:03:06 +01:00
Henrik Rydgård
dd1396e2fd
Merge pull request #18581 from GermanAizek/lower-scope
...
Reduced lower scope for local objects
2023-12-20 14:53:36 +01:00
Herman Semenov
95f535dab0
[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:35:02 +03:00
Henrik Rydgård
50bcb2a77a
Add "Disable culling" as a speedhack for experimentation
...
Range culling (which we'll just call culling in the setting
name) still is problematic enough that it can be useful to have this
way to turn it off as an escape route. Since disabling it can break some
games like famously TOCA, it needs to be under speedhacks, though likely
the performance change is minimal.
See for example #17061
2023-12-18 13:13:44 +01:00
Henrik Rydgård
ef149bd9f3
Allow EmuScreen to run behind the DevMenu popup
2023-12-18 12:59:18 +01:00
Henrik Rydgård
41bbc83b6d
EmuScreen: Fix some cases where we didn't set viewport or scissor
2023-12-15 11:31:40 +01:00
Henrik Rydgård
e62614498e
Buildfix mac (name collision with NO...)
2023-12-13 16:48:07 +01:00
Henrik Rydgård
caec201c4d
Make "Skip GPU readbacks" a multi-choice option, for easier experimentation by users
2023-12-13 16:18:44 +01:00
Henrik Rydgård
75e96df448
Don't use ManagedTexture in GameInfoCache, not needed.
2023-12-12 22:34:31 +01:00
Henrik Rydgård
79ab67e3b2
Run-behind-pause: Fix some edge cases with the transparent background setting
2023-12-11 17:47:19 +01:00
Henrik Rydgård
25ab7b9170
Fix a bunch of edge cases
2023-12-11 15:58:08 +01:00
Henrik Rydgård
8d8ff5886b
Fix issue where nothing had started a render pass when we wanted to clear the screen.
2023-12-11 13:06:15 +01:00
Henrik Rydgård
e8f70594a4
Implement running the game in the background on the pause screen. Fix some bugs.
2023-12-11 12:41:44 +01:00
Henrik Rydgård
6d51fbc1e6
Refactor UI background rendering. There's now a BackgroundScreen.
2023-12-10 22:26:46 +01:00
Henrik Rydgård
0ff0ad9140
Remove preRender/postRender methods from screens, in favor of a mode parameter.
2023-12-10 14:09:55 +01:00
Henrik Rydgård
22295a6412
Plumb through a ScreenRenderMode parameter
2023-12-10 13:05:17 +01:00
Henrik Rydgård
b22e27a537
Compat: Enforce "RequireDefaultCPUClock" by disabling overclocking for these games
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Instead of just warning.
Fixes #12811
2023-12-07 14:06:41 +01:00
Henrik Rydgård
aed8bc6d7b
RetroAchievements: Finish the Challenge->Hardcore rename
2023-12-03 16:41:29 +01:00
Henrik Rydgård
b629c99dbf
Change "Challenge Mode" to "Hardcore Mode", according to RetroAchievements guidelines
2023-11-30 18:11:03 +01:00
Henrik Rydgård
707670cfcf
Fix time tracking during pause
2023-11-26 19:49:21 +01:00