Henrik Rydgard
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4ced81b1df
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UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
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2017-03-23 10:02:28 +01:00 |
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Unknown W. Brackets
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9e390510df
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Unknown W. Brackets
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1c3e048070
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Vulkan: Consistently init the graphicsContext.
This was only happening properly on Windows before.
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2016-10-01 11:22:53 -07:00 |
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Unknown W. Brackets
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95d912c378
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Get rid of the input_state global linkage.
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2016-05-27 20:24:01 -07:00 |
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Unknown W. Brackets
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4568affe4d
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Vulkan: Fix error message if backend can't load.
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2016-03-24 17:03:04 -07:00 |
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Unknown W. Brackets
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82205a4660
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Handle Vulkan init errors more gracefully.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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b39206f922
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Use the app cache directory on Android for the shader cache.
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2016-01-17 22:15:23 +01:00 |
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Henrik Rydgard
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27c71aa340
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Get rid of the unused "InstallID"
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2016-01-17 15:46:15 +01:00 |
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Henrik Rydgard
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3398288bd0
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Some cleanup around input_state
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2016-01-01 14:40:18 +01:00 |
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Henrik Rydgard
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15de6e6b98
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GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
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2016-01-01 14:40:16 +01:00 |
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Henrik Rydgard
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6cc7a85cde
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Rename WndMainWindow to MainWindow
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2015-09-19 13:14:05 +02:00 |
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Henrik Rydgard
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f3e0029285
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Remove probably outdated and unnecessary color depth check
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2015-08-26 23:56:38 +02:00 |
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Henrik Rydgard
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80e243655d
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Win buildfix
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2014-10-16 00:38:22 +02:00 |
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Henrik Rydgård
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9e8a448914
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Update submodules, buildfix before merging the rest of the dualhead support pull requeset
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2014-10-15 23:02:59 +02:00 |
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sum2012
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eded13a21d
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Add more information for directx 9 error
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2014-09-28 15:55:16 +08:00 |
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Unknown W. Brackets
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0039eab878
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Offer to toggle graphics backends on any failure.
So, even if Direct3D 9 fails.
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2014-09-26 21:20:51 -07:00 |
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Henrik Rydgard
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dda3ca3d5f
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D3D9 init error reporting improved. Use "override" properly in Host.
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2014-09-20 21:55:58 +02:00 |
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The Dax
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612cc37878
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Fix a couple small style issues.
Trying to be consistent with the coding style..
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2014-08-31 04:16:22 -04:00 |
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The Dax
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906396c602
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GetWideCmdLine doesn't need to be exposed in the header anymore.
Also fix a warning.
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2014-08-31 03:07:52 -04:00 |
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The Dax
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3590352429
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Win32: Use wide strings to parse most command-line arguments.
Also do a tiny bit of cleanup in main.cpp (replacing strcmps with simple string equality checks).
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2014-08-31 02:47:25 -04:00 |
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Henrik Rydgard
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92c3775d95
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Start hooking up D3D
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2014-08-22 20:55:04 +02:00 |
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Henrik Rydgard
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01cb22f16a
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Windows: Add WM_CHAR input support (not used for anything yet).
Some unicode cleanup.
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2014-06-29 23:30:40 +02:00 |
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Henrik Rydgard
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38609f3e6b
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Cleam up thread names a bit, name the Main thread.
Also makes some logging VERBOSE.
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2014-06-29 12:53:03 +02:00 |
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Henrik Rydgard
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6ec74ef99e
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Be consistent about how we read and update the UI state variable
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2014-06-22 09:57:01 +02:00 |
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