Henrik Rydgard
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03dab0fdbd
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
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Henrik Rydgard
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1dbeca0618
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |
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Unknown W. Brackets
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1e0051a792
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Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
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2016-04-10 02:24:58 -07:00 |
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Henrik Rydgard
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d85dce0c21
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Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
See https://github.com/hrydgard/pspautotests/pull/184
Will truncate indices past 65536.
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2016-04-10 11:03:07 +02:00 |
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Henrik Rydgard
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7cb6192005
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
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Henrik Rydgard
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1e8a1b801f
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Rename viewportX1/X2 etc to scale + center, which is what they actually are.
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2015-08-26 15:24:35 +02:00 |
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Henrik Rydgard
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29fc9e81a4
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Use the gstate.getViewport* accessors.
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2015-08-26 15:24:35 +02:00 |
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Henrik Rydgard
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38a31fbd8b
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
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Henrik Rydgard
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8ec48507f1
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Software rasterizer: Fix skinning transforms
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2015-06-11 17:00:44 +02:00 |
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Henrik Rydgard
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842817c91d
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Add fog support to software rasterizer (as if it wasn't slow enough already)
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2015-06-11 16:01:17 +02:00 |
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Henrik Rydgard
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7e2f37abc1
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Update native with profiler fix. Profile the SW rast a little.
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2015-06-11 12:44:45 +02:00 |
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Unknown W. Brackets
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29e6197e6f
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Floor float z coords in throughmode.
Fixes #6766 in 32-bit mode only.
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2015-02-22 21:04:48 -08:00 |
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Henrik Rydgard
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07c7687052
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More code deduplication. Also normalized some line endings.
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2014-09-18 00:45:11 +02:00 |
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Henrik Rydgard
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37e3cf362f
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Move vertexdecoder files into GPU/Common
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2014-09-12 02:00:32 +02:00 |
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Henrik Rydgard
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7cf05e44a2
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Add option to vertexdecoder to expand UVs to floats
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2014-09-12 02:00:31 +02:00 |
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Unknown W. Brackets
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c6c48aef42
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softgpu: Align spline patches, keep buffer.
Fixes misalignment warning on 32-bit.
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2014-06-15 09:00:49 -07:00 |
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chinhodado
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aae9d43e7d
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remove some redundant brackets
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2014-02-22 23:26:20 -05:00 |
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Unknown W. Brackets
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e7eca477b0
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Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
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2014-02-08 22:03:29 -08:00 |
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Unknown W. Brackets
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b95f9cf9d1
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softgpu: Don't call rectangles quads.
GLES has quads and they work pretty differently.
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2014-01-18 16:39:07 -08:00 |
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Tony Wasserka
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4c720ee375
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softgpu: Fix typo in TransformUnit.
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2014-01-02 02:10:12 +01:00 |
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Unknown W. Brackets
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473fb866e6
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softgpu: Implement vertex preview.
And move ConvertMatrix4x3To4x4() into a common place since there were
differing implementations, which was only confusing.
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2013-12-29 13:45:10 -08:00 |
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Unknown W. Brackets
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25bc394284
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Ignore the material update flag w/o vertex color.
Instead of using materialambient for all of them.
Fixes #3918, and seems to match tests with 3dstudio.
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2013-12-29 12:57:30 -08:00 |
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Henrik Rydgård
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68b08ffb9f
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SoftGPU: Quick and dirty lines and points implementation
No line/point texturing support yet.
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2013-12-09 12:43:49 +01:00 |
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Unknown W. Brackets
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d227b13f36
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softgpu: Advance vertex/index address on prim.
Fixes some broken graphics in a lot of places.
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2013-11-20 21:59:45 -08:00 |
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Unknown W. Brackets
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dfadb67ea1
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Avoid some operator overloads.
Causing ambiguity.
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2013-11-17 14:42:58 -08:00 |
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