Unknown W. Brackets
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3fbb545451
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Allow MakePixelTexture to use a subrange.
For example, if it has a larger texture it wants to reuse, it can control
this via texcoords. Let's keep it at top left, though.
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2017-03-22 20:56:26 -07:00 |
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Henrik Rydgard
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45a99bbe33
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Eliminate annoying warning in non-buffered rendering mode
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2017-03-14 10:19:49 +01:00 |
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Henrik Rydgård
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eb73a28140
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Add new log category FRAMEBUF
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2017-03-13 13:55:29 +01:00 |
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Henrik Rydgård
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a895936913
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More log cleanup. Fix resize issue: Fixes #9392
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2017-03-06 13:50:22 +01:00 |
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Henrik Rydgard
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a04e24c300
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Further D3D11 on mobile fixes
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2017-03-05 14:05:04 +01:00 |
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LunaMoo
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d6c2944aac
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Minor workaround for 5xBR,
Also screen scaling filter for upscaling filters that also happen to use postShaderAtOutputResolution_.
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2017-02-23 22:54:50 +01:00 |
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Henrik Rydgard
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0e8aeaea3a
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D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
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2017-02-18 00:07:49 +01:00 |
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Henrik Rydgard
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2fabe3e1c5
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Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
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2017-02-17 19:23:01 +01:00 |
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Henrik Rydgard
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68c5a6c517
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Unify CopyDisplayToOutput
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2017-02-15 23:24:25 +01:00 |
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Henrik Rydgard
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23762ef89f
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Unify DrawFramebufferToOutput
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2017-02-15 23:11:46 +01:00 |
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Henrik Rydgard
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26f208a212
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
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Henrik Rydgard
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84e6054b23
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More work towards unifying CopyDisplayToOutput
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2017-02-15 22:48:23 +01:00 |
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Henrik Rydgard
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8f48816baa
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Move CalcShaderUniforms to FramebufferCommon
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2017-02-15 21:51:38 +01:00 |
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Henrik Rydgård
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6efdde9ea4
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D3D11: Fix build issue in Release mode. Triangle fan workaround.
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2017-02-12 12:12:36 +01:00 |
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Henrik Rydgard
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391f7be8f9
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Unify DecimateFBOs
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2017-02-07 00:46:14 +01:00 |
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Henrik Rydgard
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5c69878ccb
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Unify ResizeFramebufFBO
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2017-02-07 00:38:12 +01:00 |
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Henrik Rydgard
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27d5c5a2d4
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Unify NotifyRenderFramebufferSwitched
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2017-02-07 00:29:02 +01:00 |
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Henrik Rydgard
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19868b5df7
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Unify GetTempFBO
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2017-02-07 00:24:38 +01:00 |
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Henrik Rydgard
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06addecb3d
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Unify cardboard settings calculation
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2017-02-07 00:19:31 +01:00 |
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Henrik Rydgard
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89763efe57
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Unify SetNumExtraFBOs
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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9e644aa815
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Unify NotifyRenderFramebufferUpdated
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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85ec96ecf1
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Unify NotifyRenderFramebufferCreated
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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a0992cce75
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Unify DestroyFramebuf()
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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d05ef4a859
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Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
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2017-02-05 19:51:50 +01:00 |
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Henrik Rydgard
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d7da981a62
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Make the Dangan Ronpa hack use the compat system instead of hacky code
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2017-01-29 00:12:20 +01:00 |
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