Henrik Rydgård
e977906d75
Lift out running the display list to the callers.
...
This has one tricky case though...
2024-12-03 22:35:36 +01:00
Henrik Rydgård
63c0305301
Delete unused enum, add a new parameter bool
2024-12-03 22:35:36 +01:00
Henrik Rydgård
9b1d077943
Comment updates
2024-12-03 22:35:36 +01:00
Henrik Rydgård
5d0316db6f
Tune some log verbosity, remove timestamp on outputdebugstring logs
2024-12-03 22:11:01 +01:00
Henrik Rydgård
0df2a40487
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Henrik Rydgård
102d62deab
More GE debugging prep
2024-12-02 10:34:26 +01:00
Henrik Rydgård
35f9b9d0d8
Qt buildfix, assorted warning fixes
2024-12-02 09:14:10 +01:00
Henrik Rydgård
16c6855ef0
Plumb through a basic Ge debugger window (no real functionality yet)
2024-12-01 23:04:42 +01:00
Henrik Rydgård
e94defbb15
Get the CORE_RUNNING_GE coreState working!
2024-12-01 22:49:18 +01:00
Henrik Rydgård
6a7435341e
Some reporting cleanups
2024-10-28 17:25:40 +01:00
Henrik Rydgård
8991329de4
GPUCommon::PerformMemoryCopy: Add a debug assert
2024-10-25 21:31:51 +02:00
Henrik Rydgård
a062e5192b
Fix issue where PresentedThisFrame didn't work on SoftGPU, causing issues
2024-10-16 15:53:42 +02:00
Henrik Rydgård
21bf1c588f
Ignore single imm point draws, that are accidentally kicked off when games initialize the GPU.
2024-10-14 14:26:44 +02:00
Henrik Rydgård
c451b41b8b
Merge pull request #19470 from hrydgard/for-based-loop-cpp17
...
Rebase of #18559 (For based loop cpp17 by GermanAizek)
2024-09-18 13:25:34 +02:00
sum2012
0bce42cc33
More Ignore address in gpu ( #16303 )
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* More Ignore address 0 in gpu
Fix #16297
* Change to ignore bad memory access
* Update SoftGpu.cpp
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Co-authored-by: Henrik Rydgård <hrydgard@gmail.com >
2024-09-18 09:48:22 +00:00
Herman Semenov
192650f551
[Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17
2024-09-18 11:10:10 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
70ae4a35c1
Fix faulty formula for block transfer size-check.
2024-05-10 13:50:49 +02:00
Henrik Rydgård
e488189723
Inline UpdateUVScaleOffset
2023-12-21 12:10:10 +01:00
Henrik Rydgård
f86189c951
Show vertex decoders separately in profiles
2023-12-19 12:25:54 +01:00
Herman Semenov
de80cc3883
Using reserve if possible
2023-12-12 15:13:43 +03:00
Henrik Rydgård
33e48e9675
OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
2023-12-11 23:05:37 +01:00
Henrik Rydgård
8d8ff5886b
Fix issue where nothing had started a render pass when we wanted to clear the screen.
2023-12-11 13:06:15 +01:00
Henrik Rydgård
8588b11a6a
Rename MayIntersectFramebuffer to MayInteresectFramebufferColor
2023-12-06 09:42:44 +01:00
Henrik Rydgård
fb8ad0c33a
Very minor cleanup in display list processing
2023-12-04 18:56:06 +01:00