Unknown W. Brackets
d279dcd454
Fix renaming a function from disassembly.
2014-02-11 07:45:13 -08:00
Henrik Rydgard
c6caff61bf
Update native with buildfix. Fix some resizing issues.
2014-02-10 15:14:45 +01:00
Henrik Rydgard
4d00a9b4bc
Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds
2014-02-10 12:44:36 +01:00
Unknown W. Brackets
80704d013e
Fix #5390 , crash on Exit on Windows.
2014-02-09 17:35:43 -08:00
sum2012
abbbdb41b8
Change error string
2014-01-27 07:47:31 +08:00
sum2012
93cd5ecec3
Show warning instead of crash in windows non 32 bit colour
2014-01-27 07:36:39 +08:00
The Dax
c7bdeb3084
Eliminate GetSysDirectories and instead provide a new function: GetSysDirectory.
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On Win32, call InitSysDirectories before the emuthread starts just to be safe.
2013-10-15 03:41:10 -04:00
Unknown W. Brackets
21f522746f
Cleanup shutdown on Windows to avoid races.
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Was still getting crashes sometimes.
2013-10-12 01:40:33 -07:00
Henrik Rydgard
c88920be4b
Bail more gracefully if no real OpenGL driver is installed on XP
2013-09-11 21:35:44 +02:00
Unknown W. Brackets
342bad8402
Fix audio crash on shutdown, log thread names more.
2013-08-18 23:25:14 -07:00
Henrik Rydgard
94096976ff
Revert "Windows: Work around audio crash on exit."
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This reverts commit 273b7126a8 .
2013-08-16 00:57:04 +02:00
Henrik Rydgard
273b7126a8
Windows: Work around audio crash on exit.
2013-08-15 22:55:11 +02:00
Unknown W. Brackets
b54c0c2f1b
Clean up some comments / minor in EmuThread.cpp.
2013-08-13 08:09:36 -07:00
Unknown W. Brackets
6e8cbd19cc
Fix some NULL handle usage.
2013-08-13 08:03:13 -07:00
Unknown W. Brackets
27826999de
Don't show a dialog on quit when EmuThread hangs.
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It's not like it will prevent PPSSPP from quitting.
2013-06-30 22:50:58 -07:00
Unknown W. Brackets
f6743316db
Make sure Windows shuts down its audio properly.
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~EmuScreen can call PSP_Shutdown(), which calls host->ShutdownSound().
Because of this, we really need host to be WindowsHost during
NativeShutdownGraphics().
2013-06-20 23:13:44 -07:00
Unknown W. Brackets
926e1ebddc
Keep EmuThread running on game shutdown.
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Especially relevant for games that call sceKernelExitGame(), like most
homebrew. Otherwise, EmuThread actually quits and we can't continue.
2013-06-18 00:33:22 -07:00
aquanull
bb5fce600e
Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
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Fix missing ppsspp.ini loading log (only 1 unimportant line though).
Fix loading ui_atlas.zim failure when [General]Browse = True is set in ppsspp.ini.
Some other minor fixes as well.
2013-06-15 13:06:43 +08:00
Sacha
2396574f45
Avoid name collision with StringUtil on Windows hosts. Fixes all Linux/Unix cross-compiles from Windows, including Harmattan and Blackberry.
2013-05-03 16:22:15 +10:00
Henrik Rydgard
e3fb88de68
Background thread for icon loading, show in game list. Switch to GNU STL in Android port.
2013-04-13 21:24:07 +02:00
Unknown W. Brackets
d8cb2cdffb
Handle args on Windows in NativeInit() too.
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Now it's like everyone else, plus it works again. Bonus.
Fixes #1134 .
2013-03-31 18:23:07 -07:00
Henrik Rydgard
724a600381
Buildfix android, misc other fixes, some include cleanup
2013-03-29 20:55:32 +01:00
Henrik Rydgard
84fd5781de
GL UI in Win32: Some basics work.
2013-03-29 18:50:08 +01:00
Unknown W. Brackets
afbde31b42
Add some OpenGL related reporting errors.
2013-03-24 09:45:43 -07:00
Henrik Rydgard
94e485e695
Slightly improved OpenGL error handling on Windows
2013-03-10 23:09:52 +01:00