Commit Graph

177 Commits

Author SHA1 Message Date
Henrik Rydgard
e3bbf26731 Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
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063e8508df Support drag-and-drop of savestate files.
Most likely you want to load the state, not see an error message.
2014-06-14 16:13:35 -07:00
mildlysec
c3dfb64839 Added ability to press analog keys lightly using shift button 2014-06-07 22:21:54 +02:00
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a5e3623742 Skip cpu change when game not running.
Oops, this happened when changing settings.  Fixes #6167.
2014-05-27 23:03:08 -07:00
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a70b5abfb9 Allow jit to be enabled/disabled at runtime. 2014-05-27 00:02:51 -07:00
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0a92d377b0 Avoid a race condition during game shutdown.
Hoping this is it.
2014-05-21 01:13:40 -07:00
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14be491aa8 Don't set pending boot flag on "stop".
And rename to boot pending, not "boot successful."
2014-05-15 22:17:19 -07:00
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bfa02f8fa1 Fix some spurious resets on stopping a game. 2014-05-11 10:58:33 -07:00
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6183dadc31 Improve reset (and delay) and boot of another game.
Fixes #6023.
2014-05-04 19:58:36 -07:00
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63b5ec3d85 Allow specifying a root path for host0:/.
This way, similar to the PSP, we can have a root path outside the test.
2014-04-19 21:43:09 -07:00
Klimis Ioannidis
a758781544 Blacklist GLTools (Chainfire3D-like app for 3.0+) 2014-04-13 23:25:56 +03:00
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75de50123a Don't need to check inited for PSP_Shutdown() now. 2014-02-14 23:02:29 -08:00
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ab8a8a61dc Shut down emulation when the game exits.
Fixes #5421.
2014-02-12 08:06:53 -08:00
Henrik Rydgard
984554fe7c Make the UI scale and move correctly when the UI bounds are modified. 2014-02-10 16:08:19 +01:00
Henrik Rydgard
ca9d0ea5cf Remove more bad uses of dp_xres. Fix a data flow issue
(could end up with "feedback" if modifying the screen bounds)
2014-02-10 15:55:21 +01:00
Henrik Rydgard
c6caff61bf Update native with buildfix. Fix some resizing issues. 2014-02-10 15:14:45 +01:00
Henrik Rydgard
4d00a9b4bc Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds 2014-02-10 12:44:36 +01:00
Henrik Rydgard
8b6b491820 Remove obsolete outputWidth/outputHeight 2014-02-10 12:44:35 +01:00
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b46ca9f94b Lock out reporting if harmful settings are used.
Before, if you turned it on, broke stuff, and then turned it off, we
reported the broken stuff.  This could be responsible for various
messages that have seemed strange.
2014-02-09 17:39:16 -08:00
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7add81fbd2 Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
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d2108a962e Switch from USING_GLES2 to MOBILE_DEVICE.
Still using USING_GLES2 for, well, GLES2.  But for things that are really
about mobile, we need a new define.  Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
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d820768396 Properly exit error screen when hitting cancel.
Fixes #3351.
2014-01-25 00:40:14 -08:00
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a73b15b963 In multithreadead, load the game async.
This way if it takes time to load, things aren't frozen while it's doing
that.  This allows us to show any sort of loading animation or etc. we
want.

Before, it might show a odd looking game select screen while loading, and
then finally go to black.  Now it immediately goes to black.

Fixes #2030.
2014-01-19 14:41:01 -08:00
adrian17
c52c2375c0 Removed dead code from UI 2014-01-19 13:51:24 +01:00
zack-vii
26fbb4c32c "Next Slot" control mapping
-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
2014-01-07 15:56:04 +01:00