Commit Graph

180 Commits

Author SHA1 Message Date
Henrik Rydgård
e6bb512a39 Remove support for framebuffers changing stride (already unreachable).
Also fixes a compiler warning
2022-08-25 19:07:07 +02:00
Henrik Rydgård
656932397b Revert minimum stride 2022-08-25 18:56:04 +02:00
Henrik Rydgård
753062b2a1 More comment fixes, cleanups 2022-08-25 00:52:45 +02:00
Henrik Rydgård
272019f23a Comments 2022-08-25 00:47:19 +02:00
Henrik Rydgård
f79acd651d Comment updates 2022-08-25 00:29:44 +02:00
Henrik Rydgård
bbd92e6345 Merge the two find FindTransferFramebuffer* methods 2022-08-25 00:22:33 +02:00
Henrik Rydgård
9feb61e7fa Additional renaming 2022-08-25 00:19:08 +02:00
Henrik Rydgård
d0713d7fff Rename variables to make the two functions match 2022-08-25 00:17:01 +02:00
Henrik Rydgård
62a834d15e Split up FindTransferFramebuffers 2022-08-25 00:12:31 +02:00
Henrik Rydgård
04740d069c Tighten the check a bit more 2022-08-24 18:35:42 +02:00
Henrik Rydgård
1feae894d3 Reorder some parameters. Detect buffers in stride gaps. 2022-08-24 18:31:10 +02:00
Henrik Rydgård
048a556ada Add floating point version of reinterpret shaders 2022-08-24 14:40:37 +02:00
Henrik Rydgård
99404f0a15 Fix BlueToAlpha together with reinterpret. Add back fake reinterpret for now. 2022-08-24 14:40:37 +02:00
Henrik Rydgård
c6f20bda18 Reimplement texture format reinterpretation 2022-08-24 14:40:37 +02:00
Henrik Rydgård
586da08820 Merge pull request #15895 from unknownbrackets/gpu-minor
GPU: Correct Draw2D::DeviceRestore()
2022-08-24 11:50:42 +02:00
Henrik Rydgård
5d50d02227 Merge pull request #15894 from unknownbrackets/debugger
GE Debugger: Record only one flip if display framebuf not changed, step on vsync
2022-08-24 06:27:31 +02:00
Unknown W. Brackets
7ec62a32b4 GPU: More consistently clear ptrs on DeviceLost().
Rather get a null pointer crash than confusing buggy use-after-free
excitement.
2022-08-23 20:15:30 -07:00
Unknown W. Brackets
a901fa4315 GE Debugger: Add separate step based on vsync.
I think there were some games where this would step in the middle of a
frame, but not seeing it commonly now.  So make it the default, but allow
both methods in the menu.

Fixes #15893.
2022-08-23 19:48:34 -07:00
Unknown W. Brackets
c581a83896 GPU: Centralize SetDisplayFramebuffer(). 2022-08-23 19:29:06 -07:00
Henrik Rydgård
60e129d88e Break out Draw2D in a class 2022-08-23 11:12:23 +02:00
Henrik Rydgård
83b7386f7d Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
Henrik Rydgård
65e4e249ec More Draw2D refactoring 2022-08-23 11:12:23 +02:00
Henrik Rydgård
5415da10bf Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters) 2022-08-23 08:37:44 +02:00
Henrik Rydgård
a0722af107 Rename fmt->fb_format 2022-08-23 08:37:44 +02:00
Henrik Rydgård
51686f4936 Copy color from overlapping framebuffers on bind, under certain conditions.
Leads to much faster performance in Juiced 2.

This will later be expanded to handle more things in a more elegant way,
like the framebuffer overlap in God of War for the shadows and
color reinterpretation in a generic way.

Fixes #15728
2022-08-22 16:06:55 +02:00