Unknown W. Brackets
aad5082d55
Config: Move recent ISOs access to accessors.
2022-07-11 20:44:13 -07:00
iota97
ccef3de34c
Add version to game screen
2022-03-11 07:23:42 +01:00
Unknown W. Brackets
43819fcd16
UI: Cleanup some reference warnings.
2022-01-29 22:36:08 -08:00
iota97
8b79025507
Avoid confusion for translator
2022-01-10 20:04:47 +01:00
Unknown W. Brackets
3e73ce87ee
Path: Check for PSP case insensitively.
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This allows a game to look up ms0:/psp/ eve with the PSP special case path
handling.
2021-12-16 15:06:15 -08:00
Unknown W. Brackets
08a55d19d5
macOS: Allow opening game folder.
2021-10-19 10:01:27 -07:00
Unknown W. Brackets
450b59809b
Qt: Allow opening game folder.
2021-10-19 10:01:27 -07:00
iota97
b44c991fc1
Add info check
2021-09-07 16:16:39 +02:00
iota97
227333f45b
Don't show CRC button when we can't get it
2021-09-07 10:17:03 +02:00
Henrik Rydgård
a74e1a422d
GameScreen: Minor logic cleanup, remove Calculate CRC button when not needed.
2021-08-21 20:58:25 +02:00
Henrik Rydgård
467a63813a
Merge branch 'crc32_patch3' of https://github.com/sum2012/ppsspp into sum2012-crc32_patch3
2021-08-21 20:19:43 +02:00
Henrik Rydgård
2e16e83159
It never ends...
2021-05-13 10:39:16 +02:00
Henrik Rydgård
ae06499a0c
Change Copy, Rename to use Path. Remove std::string version of Exists().
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Buildfixes
Buildfix
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
a2a0551a83
Buildfix, and more renaming while we're at it.
2021-04-25 22:25:29 +02:00
Henrik Rydgård
1b13badeb4
Move remaining FileUtil functions into the File namespace.
2021-04-25 20:38:22 +02:00
Unknown W. Brackets
9e56431dc6
UI: Show CRC on game screen if calculated.
2021-02-16 19:29:37 -08:00
sum2012
784e803f98
Add CRC32 calc
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Fix #13964
Thanks @unknownbrackets
2021-01-30 07:03:52 +08:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
6f02844b5b
Consolidate BackgroundAudio.cpp into a class
2020-08-03 10:43:26 +02:00
Henrik Rydgård
5f57d4775f
Add some excessive null checks to GameScreen::render(), might fix the crash seen in #13057
2020-06-29 22:47:34 +02:00
Unknown W. Brackets
dbb19d169f
UI: Prevent stretching game icons on detail.
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Also, make them a bit bigger in the save data screen.
2020-03-23 17:43:58 -07:00