Commit Graph

105 Commits

Author SHA1 Message Date
Henrik Rydgård
a831cab14c Remove unmotivated check preventing texture ini creation on mobile. (#15647)
* Remove unmotivated check preventing  texture ini creation on mobile.

Fixes #15644

* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.

* Avoid the need to ifdef around calls to SystemToast

* UWP buildfix (and some warning fixes).

And possibly libretro fix

* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Henrik Rydgård
73452b4743 Minor cleanups 2022-04-23 22:52:28 +02:00
Unknown W. Brackets
34d0acac4e Vulkan: Save textures using a memory copy. 2022-04-17 20:55:39 -07:00
Unknown W. Brackets
cc119c923c Replacement: Avoid recheck saving within 5s.
This does mean an actively saved texture won't recheck, but it's close to
the old behavior where you could delete a new texture and it'd soon be
resaved.  This was convenient sometimes.
2022-04-17 20:52:26 -07:00
Unknown W. Brackets
e0e3223c19 Replacement: Move IO checks to saving thread.
This will spin up more threads that might not actually save, but it will
remember this in savedCache.
2022-04-17 20:25:41 -07:00
Henrik Rydgård
b1af940d8e Save textures on background tasks when texture dumping is enabled.
Should help #15478, at least a bit.
2022-04-18 00:26:35 +02:00
Henrik Rydgård
c4dfbf4f1a Delete a lot of specialized alpha checking code.
This was now only used to check alpha in CLUTs, and the generic functions will not actually be any slower.
2022-04-15 12:34:50 +02:00
Unknown W. Brackets
3c3e397215 Replacement: Avoid potential destructor crash. 2022-04-09 09:41:49 -07:00
Henrik Rydgård
5b20ace502 OK, this does crash 2022-04-08 12:04:34 +02:00
Unknown W. Brackets
8b5173350f ThreadManager: Make TaskType a property of a Task. 2021-12-05 21:01:49 -08:00
Unknown W. Brackets
76186d1919 Replacement: Allow starting a texture at budget. 2021-10-23 22:42:57 -07:00
Unknown W. Brackets
abc80f1015 Replacement: Correct budget on later frames. 2021-10-23 22:00:51 -07:00
Unknown W. Brackets
fa0e19471c Replacement: Add ini setting to disable pop-in. 2021-10-23 20:56:19 -07:00
Unknown W. Brackets
4c1b5564d2 Replacement: Tweak some thread safety. 2021-10-23 19:58:23 -07:00
Unknown W. Brackets
c0054dc6cf Replacement: Ensurely orderly stop on reset.
If the texture is being loaded and we stop or reset, make sure it stops to
avoid any crash or hang.
2021-10-23 08:06:55 -07:00
Unknown W. Brackets
09f0578a64 Replacement: Use a thread to load tex replacements. 2021-10-21 17:05:39 -07:00
Unknown W. Brackets
83b7b33cfd Replacement: Centralize lookup logic.
And make sure we don't change our minds about using a replacement during a
draw.
2021-10-21 17:05:38 -07:00
Unknown W. Brackets
045d902525 Replacement: Delay load texture data. 2021-10-21 17:05:38 -07:00
Unknown W. Brackets
36fc2c2628 Replacement: Purge old cached decoded textures.
Not actually decoding into the cache, just setup.
2021-10-21 17:05:38 -07:00
Unknown W. Brackets
2356280a9c Replacement: Add structure for delayed loading. 2021-10-21 17:05:38 -07:00
Henrik Rydgård
ddc0f0829b Replaced textures: Don't leak handles on failure, check allocation success 2021-10-08 19:09:43 +02:00
Unknown W. Brackets
ff22dbc16c Replacement: Fix a mistake in ZIM texture loading.
Fixes #14877.
2021-09-18 14:52:19 -07:00
Unknown W. Brackets
3ac669f80b Core: Fix some minor gcc warnings. 2021-09-13 08:13:14 -07:00
Henrik Rydgård
3be5c7bd9a Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
Henrik Rydgård
73871b9b7e Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00