Commit Graph

60 Commits

Author SHA1 Message Date
Henrik Rydgård
94800f6194 Inline the CoreParameters accessor (eliminates a function call for each access) 2022-06-11 12:13:07 +02:00
iota97
5e1062678f Allow custom UI themes 2022-02-11 12:42:38 +01:00
Unknown W. Brackets
1532a729d7 Core: Allow forcing debug statistics collection.
Useful for remote debugging.
2021-10-19 10:01:41 -07:00
Unknown W. Brackets
75eeb55617 UI: Use a UIState for exceptions.
This makes it so we can enable Stop/Reset/etc. during them in the menus.
2021-08-08 23:40:41 -07:00
Henrik Rydgård
8ab627d6e9 Workaround for the /PSP path thing. Needs testing. 2021-07-25 17:32:12 +02:00
Henrik Rydgård
b0558b2174 Assorted directory fixes 2021-07-19 17:34:50 +02:00
Henrik Rydgård
72915f88c8 Config: Remove the use of multiple search paths. 2021-05-30 12:39:16 +02:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
ed9c54b93a Add an iOS-only utility in devtools to copy savestates to memstick root.
Makes it easier to access the files on iOS over USB from MacOS.
2020-12-16 14:52:34 +01:00
Unknown W. Brackets
e383b0279f Plugins: Support for loading game-specific plugins. 2020-09-08 09:12:19 -07:00
Henrik Rydgard
873c11d7f9 Draw a minimal crash dump on the emu screen after a caught crash. 2020-07-12 15:25:21 +02:00
Henrik Rydgård
efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
Unknown W. Brackets
670e207c57 Core: Wait for background CPU load on exit.
This prevents crashes when exiting a game while loading is still in
progress.  See #11516.
2018-11-01 21:29:34 -07:00
Unknown W. Brackets
7ee4d2d5a1 UI: Ask for restart when changing graphics device.
Only for D3D11 and Vulkan.

Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
2018-09-30 00:53:21 -07:00
Unknown W. Brackets
3dac5f2103 Debugger: Add current game info. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets
2e2d8f2989 Core: Process stepping on other platforms.
This includes Android.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets
88e01c7944 UI: Show more detailed loading status.
It's sometimes taking longer, so this may make it easier to identify.

See #10673.
2018-03-12 18:06:46 -07:00
Henrik Rydgård
42f2312030 Remove the old CPU threading remains, start redesigning interfaces. 2018-01-27 15:10:17 +01:00
Kentucky Compass
d8b3f4af33 Handle iOS audio session interruptions by reinitializing audio 2017-12-31 00:37:20 -08:00
Henrik Rydgård
d618b3673b Count readbacks in a frame and show in GPU debug stats. 2017-11-08 11:57:53 +01:00
Henrik Rydgård
d82f90f1b2 More RIP removal 2017-07-07 11:33:05 +02:00
Unknown W. Brackets
e8e65881b8 Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00
Unknown W. Brackets
01703f7ffc Core: Add UI option to enable frame drop logging. 2017-03-23 19:27:16 -07:00
Unknown W. Brackets
438af2f4fa Core: Separate collecting and displaying stats. 2017-03-23 18:57:18 -07:00
Chris Burgener
7d089a0f76 Clean up various files 2016-09-03 19:23:17 -04:00