Commit Graph

383 Commits

Author SHA1 Message Date
Stefano B
e496c5e8cc Set ent_top/ent_size/stub_top/stub_size of SceModule 2021-03-30 23:15:49 +02:00
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f6ad90fab8 Module: Correctly handle modules with -1 entry.
It should not try to run, options or not.
2021-03-14 16:52:48 -07:00
Henrik Rydgård
4f48ca3d1c Some homebrew like Triple Triad tries to load flash0:/kd/pspnet*.prx. We better just lie. 2021-03-11 00:54:19 +01:00
Henrik Rydgård
8e90d0644f Merge pull request #14236 from unknownbrackets/reporting
Use full homebrew game title / id in reporting if available
2021-03-08 23:07:23 +01:00
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43bc865d30 Module: Avoid logging bad pointers when no nids. 2021-03-01 21:07:28 -08:00
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a76ba9a957 Core: Handle Disc ID a bit more consistently. 2021-02-28 10:52:35 -08:00
Henrik Rydgård
e12888844c Merge pull request #14189 from sum2012/kernel-patch
sceKernelFindModuleByName:Add delay for Fake module
2021-02-27 18:17:50 +01:00
Henrik Rydgård
2f3bc2d373 Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
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d38c620f90 Module: Block a few network modules already HLE'd. 2021-02-20 19:06:27 -08:00
sum2012
354d263ccf sceKernelFindModuleByName:Add delay for Fake module
Fix #13601
2021-02-21 08:54:11 +08:00
aliaspider
9a3e5879bb Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
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e7b968be73 Debugger: Notate Memcpys directly as well. 2021-02-15 15:01:23 -08:00
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88e2b9b740 Debugger: Notate memset tags directly. 2021-02-15 15:01:23 -08:00
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ca7d127adc Debugger: Notate more cases of memory clears. 2021-02-15 15:01:23 -08:00
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5d60fa0d0d Common: Maintain C++11 support in sign extend. 2021-01-31 08:44:02 -08:00
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1b00da2f3a Common: Sign extend w/func not chained casts.
Should be clearer to read and easier to get right.
2021-01-31 01:25:52 -08:00
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70d92139db Headless: Simplify executing a ppdmp via headless. 2021-01-17 18:33:59 -08:00
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8fe9bedb78 Module: Keep the state for each import.
On exports, we iterate modules then imports.
But on imports, we iterate the exports to find the module, so we need to
keep the state around higher up.
2021-01-16 19:32:37 -08:00
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6efd1ae7f4 Module: Keep HI16/LO16 in a temp state object.
This doesn't need to live any longer than the link or unlink, so let's
just make that abundantly clear.
2021-01-16 11:57:37 -08:00
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17f3de66c5 Module: Reverse a single HI16/LO16 pair correctly.
If there is only one imported variable as a HI16/LO16, unloading the
module wasn't properly reversing the link.  See #13104.
2021-01-16 10:04:20 -08:00
Henrik Rydgård
5c0ab8bea3 Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles. 2020-11-23 09:09:36 +01:00
Henrik Rydgård
45218ec73d Merge pull request #13609 from hrydgard/merge-glsl-hlsl-fragment-shadergens
Merge GLSL and HLSL fragment shader generators into one generic
2020-11-01 09:53:56 +01:00
Henrik Rydgård
ee11f6af76 Merge pull request #13608 from shenweip/stopunloadselfmodule
When stops and unloads self module, make sure that the thread is properly deleted.
2020-10-31 23:03:33 +01:00
Henrik Rydgård
dd00672d88 Just some cleanups that get to tag along 2020-10-31 18:32:49 +01:00
Henrik Rydgård
2f4dfedaa9 Fix loading old savestates.
Was broken in #13592
2020-10-31 18:27:26 +01:00