Stefano B
|
e496c5e8cc
|
Set ent_top/ent_size/stub_top/stub_size of SceModule
|
2021-03-30 23:15:49 +02:00 |
|
Unknown W. Brackets
|
f6ad90fab8
|
Module: Correctly handle modules with -1 entry.
It should not try to run, options or not.
|
2021-03-14 16:52:48 -07:00 |
|
Henrik Rydgård
|
4f48ca3d1c
|
Some homebrew like Triple Triad tries to load flash0:/kd/pspnet*.prx. We better just lie.
|
2021-03-11 00:54:19 +01:00 |
|
Henrik Rydgård
|
8e90d0644f
|
Merge pull request #14236 from unknownbrackets/reporting
Use full homebrew game title / id in reporting if available
|
2021-03-08 23:07:23 +01:00 |
|
Unknown W. Brackets
|
43bc865d30
|
Module: Avoid logging bad pointers when no nids.
|
2021-03-01 21:07:28 -08:00 |
|
Unknown W. Brackets
|
a76ba9a957
|
Core: Handle Disc ID a bit more consistently.
|
2021-02-28 10:52:35 -08:00 |
|
Henrik Rydgård
|
e12888844c
|
Merge pull request #14189 from sum2012/kernel-patch
sceKernelFindModuleByName:Add delay for Fake module
|
2021-02-27 18:17:50 +01:00 |
|
Henrik Rydgård
|
2f3bc2d373
|
Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
|
2021-02-21 10:18:11 +01:00 |
|
Unknown W. Brackets
|
d38c620f90
|
Module: Block a few network modules already HLE'd.
|
2021-02-20 19:06:27 -08:00 |
|
sum2012
|
354d263ccf
|
sceKernelFindModuleByName:Add delay for Fake module
Fix #13601
|
2021-02-21 08:54:11 +08:00 |
|
aliaspider
|
9a3e5879bb
|
Global: Correct many endian types and casts.
|
2021-02-18 22:25:24 -08:00 |
|
Unknown W. Brackets
|
e7b968be73
|
Debugger: Notate Memcpys directly as well.
|
2021-02-15 15:01:23 -08:00 |
|
Unknown W. Brackets
|
88e2b9b740
|
Debugger: Notate memset tags directly.
|
2021-02-15 15:01:23 -08:00 |
|
Unknown W. Brackets
|
ca7d127adc
|
Debugger: Notate more cases of memory clears.
|
2021-02-15 15:01:23 -08:00 |
|
Unknown W. Brackets
|
5d60fa0d0d
|
Common: Maintain C++11 support in sign extend.
|
2021-01-31 08:44:02 -08:00 |
|
Unknown W. Brackets
|
1b00da2f3a
|
Common: Sign extend w/func not chained casts.
Should be clearer to read and easier to get right.
|
2021-01-31 01:25:52 -08:00 |
|
Unknown W. Brackets
|
70d92139db
|
Headless: Simplify executing a ppdmp via headless.
|
2021-01-17 18:33:59 -08:00 |
|
Unknown W. Brackets
|
8fe9bedb78
|
Module: Keep the state for each import.
On exports, we iterate modules then imports.
But on imports, we iterate the exports to find the module, so we need to
keep the state around higher up.
|
2021-01-16 19:32:37 -08:00 |
|
Unknown W. Brackets
|
6efd1ae7f4
|
Module: Keep HI16/LO16 in a temp state object.
This doesn't need to live any longer than the link or unlink, so let's
just make that abundantly clear.
|
2021-01-16 11:57:37 -08:00 |
|
Unknown W. Brackets
|
17f3de66c5
|
Module: Reverse a single HI16/LO16 pair correctly.
If there is only one imported variable as a HI16/LO16, unloading the
module wasn't properly reversing the link. See #13104.
|
2021-01-16 10:04:20 -08:00 |
|
Henrik Rydgård
|
5c0ab8bea3
|
Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles.
|
2020-11-23 09:09:36 +01:00 |
|
Henrik Rydgård
|
45218ec73d
|
Merge pull request #13609 from hrydgard/merge-glsl-hlsl-fragment-shadergens
Merge GLSL and HLSL fragment shader generators into one generic
|
2020-11-01 09:53:56 +01:00 |
|
Henrik Rydgård
|
ee11f6af76
|
Merge pull request #13608 from shenweip/stopunloadselfmodule
When stops and unloads self module, make sure that the thread is properly deleted.
|
2020-10-31 23:03:33 +01:00 |
|
Henrik Rydgård
|
dd00672d88
|
Just some cleanups that get to tag along
|
2020-10-31 18:32:49 +01:00 |
|
Henrik Rydgård
|
2f4dfedaa9
|
Fix loading old savestates.
Was broken in #13592
|
2020-10-31 18:27:26 +01:00 |
|