Commit Graph

122 Commits

Author SHA1 Message Date
Henrik Rydgard
e4567c694c All: Only convert blend state if "dirty" 2017-08-14 11:14:26 +02:00
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d6affac72d GPU: Correct 1080p/720p crop for ultrawide/similar.
If the display is 1280x1080 or 2560x1080, we don't want to stretch width.
2017-07-30 08:32:49 -07:00
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41b485aa0a Core: Refactor repeating disc id homebrew code. 2017-06-03 15:29:08 -07:00
Henrik Rydgård
0ac979505c Fixes for D3D11 postprocessing 2017-06-02 17:04:08 +02:00
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f1e9180676 Vulkan: Fix Cardboard rendering.
Mostly the Viewport2D flush issue, which may possibly have broken
something else.
2017-05-31 23:26:38 -07:00
Henrik Rydgård
6bd1a16c35 Merge pull request #9748 from hrydgard/delete-clearbuffer
Delete obsolete function ClearBuffer
2017-05-31 14:11:12 +02:00
Henrik Rydgård
cb9b63e75a Fix scaling post-shaders on OpenGL. See #9742 2017-05-31 13:57:57 +02:00
Henrik Rydgård
2b14c6b531 Delete obsolete function ClearBuffer 2017-05-31 13:38:22 +02:00
Henrik Rydgård
3e76863b8a Postprocessing fix after the Vulkan refactor. Should help #9742. 2017-05-30 17:11:30 +02:00
LunaMoo
939b26475d Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
Henrik Rydgård
4c8dc24834 Vulkan: Implement depth buffer copies. Not sure all the barriers are right.. 2017-05-30 09:38:08 +02:00
Henrik Rydgård
e8890e3c4a Address a bunch of review comments. 2017-05-30 09:36:17 +02:00
Henrik Rydgard
0c70735bc4 Buffered rendering is starting to work, though still kinda broken. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
2b93338255 Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit) 2017-05-30 09:36:17 +02:00
Henrik Rydgard
32728553bd Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
Henrik Rydgård
a7dd6d6085 Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
Henrik Rydgård
6bcfe539f7 Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
2017-05-30 09:36:17 +02:00
Henrik Rydgård
ce9e864e4b Remove some unnecessary framebuffer binding 2017-05-30 09:36:17 +02:00
Henrik Rydgård
35aefe4a2a BindBackBufferAsRenderTarget is now replaced with BindFramebufferAsRT(nullptr) 2017-05-30 09:36:17 +02:00
Henrik Rydgård
3b6fa9be87 Start work on separating frame from backbuffer renderpass 2017-05-30 09:36:17 +02:00
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d7ca05b6b5 GPU: Fix black screen on buffered render enable.
We were never clearing the skip flag.  Has been a bug since before v1.0.
2017-04-24 12:10:08 -07:00
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fd4399e108 GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
2017-04-24 12:02:52 -07:00
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6c2f87b1df GPU: Consistently use useBufferedRendering_. 2017-04-24 11:57:16 -07:00
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c29f70e5e9 GPU: Attempt recreate of FBOs if failed. 2017-04-24 09:41:41 -07:00
Unknown W. Brackets
97620d4cca GPU: Rebuild FBOs when they now have storage. 2017-04-24 09:37:54 -07:00