Henrik Rydgard
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e439055a32
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All: Only convert raster state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e2b179d6e2
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All: Only convert depth stencil state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e4567c694c
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All: Only convert blend state if "dirty"
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2017-08-14 11:14:26 +02:00 |
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Unknown W. Brackets
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3960a4d791
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Ensure everything is dirty on frame start.
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgård
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35c8a05d29
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
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Unknown W. Brackets
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f1429bc23a
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GPU: Stall properly on matrix data.
Hit an infinite loop because it kept passing the stall pause and looping.
Found when recording the God of War demo.
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2017-06-04 14:17:23 -07:00 |
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Unknown W. Brackets
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4a56e6ff83
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GE Debugger: Fix recording in softgpu.
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2017-06-04 10:38:58 -07:00 |
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Unknown W. Brackets
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fcfbe8cabb
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GE Debugger: Fix matrix dumping.
Record wasn't seeing the commands to dump them.
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2017-06-04 10:38:53 -07:00 |
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Unknown W. Brackets
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37a894a558
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GE Debugger: Record memcpy/memset too.
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2017-06-03 15:29:10 -07:00 |
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Unknown W. Brackets
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cbbd3cac7e
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GE Debugger: Initial structure for GE data dumping.
This snapshots the GE commands and drawing to facilitate debugging.
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2017-06-03 15:29:09 -07:00 |
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Unknown W. Brackets
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dca75437c3
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GPU: Refactor common frame dumping code.
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2017-06-03 15:29:07 -07:00 |
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Henrik Rydgård
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14900d4c1b
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Fix crash when pressing F12 in software mode.
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2017-05-24 11:10:03 +02:00 |
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Unknown W. Brackets
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10e511273a
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GPU: Flush on mipmap slope change.
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2017-05-12 20:30:48 -07:00 |
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Unknown W. Brackets
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fd4399e108
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GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
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2017-04-24 12:02:52 -07:00 |
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Unknown W. Brackets
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bb39c2e458
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Texcache: Rehash textures after mem invalidation.
Before, we were doing this when we enqueued. We need to at least do this
when an invalidation is triggered.
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2017-03-25 11:49:15 -07:00 |
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Unknown W. Brackets
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438af2f4fa
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Core: Separate collecting and displaying stats.
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2017-03-23 18:57:18 -07:00 |
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Henrik Rydgard
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fbee328293
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Don't dirty texture state when kicking off a display list. This might hide real bugs and affect performance, and should not be necessary.
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2017-03-18 21:47:58 +01:00 |
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Henrik Rydgard
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627866355b
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Restore two accidentally deleted command table entries.
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2017-03-14 15:45:01 +01:00 |
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Henrik Rydgard
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5a946d985b
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Unify most of the rest of the command table entries
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2017-03-14 13:47:34 +01:00 |
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Henrik Rydgard
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c74d6fcde7
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Unify some vertex shader related settings in the command tables
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2017-03-14 13:44:18 +01:00 |
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Henrik Rydgard
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cd6d5a0d7f
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Unify fragment shader settings in the command table
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2017-03-14 13:42:48 +01:00 |
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Henrik Rydgard
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bc641e6c56
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Unify minz/maxz in command tables
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2017-03-14 13:41:13 +01:00 |
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Henrik Rydgard
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903ac2fc42
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Unify texture settings in the command tables
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2017-03-14 13:39:32 +01:00 |
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Henrik Rydgard
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934b3db800
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Unify logicop, antialias in the command table
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2017-03-14 13:37:12 +01:00 |
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Henrik Rydgard
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8e6d546921
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Unify the control commands in the tables
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2017-03-14 13:35:25 +01:00 |
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