LunaMoo
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e4271fe1bc
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Integrate stretching options into display layout editor.
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2016-01-17 09:18:41 +01:00 |
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LunaMoo
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284600b1a7
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Move "Display Rotation" to display layout editor.
Fix portrait rotation representation in the editor with auto setting.
Minor cleanup.
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2016-01-17 09:18:36 +01:00 |
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Unknown W. Brackets
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aa0055cea7
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Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
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2016-01-05 22:37:28 -08:00 |
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Unknown W. Brackets
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191350ff02
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Minor cleanup.
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2016-01-04 22:23:37 -08:00 |
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Unknown W. Brackets
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a6c64f74d1
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Cleanup download process a bit more.
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2016-01-04 20:51:43 -08:00 |
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Unknown W. Brackets
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4176ee241f
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Reuse more code between GPUs for download.
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2016-01-04 20:40:07 -08:00 |
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Unknown W. Brackets
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da78ec0b4d
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Use USING_WIN_UI for desktop Windows console.
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2016-01-03 15:10:50 -08:00 |
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Unknown W. Brackets
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517d5b7562
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Warn when an upscaling shader is being used.
Otherwise it's potentially confusing that it doesn't change. See #8310.
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2015-12-27 12:05:12 -08:00 |
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Unknown W. Brackets
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8e2557bafe
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Support render-to-clut, at least in some cases.
This is pretty much only tested with Brave Story. See #6754.
There may be other cases which are not handled yet.
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2015-11-26 13:31:17 -08:00 |
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LunaMoo
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71a0928d6b
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Flip display layout editor coordinates to match #8130:)
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2015-11-03 00:28:47 +01:00 |
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Henrik Rydgard
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b411fc0455
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Postproc: Scale pixel deltas and round off screen position. Fixes #8016
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2015-11-02 22:22:48 +01:00 |
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Henrik Rydgard
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6b2862284b
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Minor cleanups
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2015-11-02 20:09:59 +01:00 |
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Henrik Rydgard
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0266211b88
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Two wrongs can appently make a right. Remove an inadvertent flip, add flips where we actually need them.
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2015-11-02 20:09:24 +01:00 |
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Henrik Rydgard
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f3b1fca68b
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Allow resizing the screen in windowed mode
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2015-11-02 19:36:14 +01:00 |
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LunaMoo
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ae1cf1d85d
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Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
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2015-10-31 20:50:02 +01:00 |
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Henrik Rydgard
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d3b265a3e4
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Fix render resolution race condition. Should help #8002
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2015-09-27 20:00:47 +02:00 |
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Henrik Rydgard
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70cb4372c1
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Assorted fixes to auto resolution. Fixes too low resolution and also #8002, plus notification spam
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2015-09-25 19:10:09 +02:00 |
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Unknown W. Brackets
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bb18fa4cd9
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Allow framebufs to get smaller in expected size.
This doesn't change the buffer size, but it does change the recorded size,
which effects how we calculate things about them.
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2015-09-23 23:57:59 -07:00 |
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Henrik Rydgard
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ec63663ad5
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More consistent handling of resolution changes. Should help #7995
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2015-09-23 12:25:38 +02:00 |
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Henrik Rydgard
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4d18d478a0
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Sample renderWidth/pixelWidth/height once per frame for the framebuffer manager.
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2015-09-19 16:19:03 +02:00 |
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Unknown W. Brackets
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a66bc633f6
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Fix nearest framebuffer check.
Broken in 454a363.
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2015-09-16 20:05:55 -07:00 |
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Henrik Rydgard
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1e8a1b801f
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Rename viewportX1/X2 etc to scale + center, which is what they actually are.
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2015-08-26 15:24:35 +02:00 |
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Henrik Rydgard
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d7f4c47c22
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Refactor: Even more getting rid of gstate access in the framebuffer manager.
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2015-08-05 12:13:14 +02:00 |
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Henrik Rydgard
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d7c76cb1da
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Refactor: More work towards getting rid of gstate accesses from the framebuffer manager
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2015-08-05 11:51:24 +02:00 |
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Henrik Rydgard
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454a363876
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Reorganize all the gstate fetching in FramebufferCommon to one place
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2015-08-05 11:36:02 +02:00 |
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