Commit Graph

298 Commits

Author SHA1 Message Date
Henrik Rydgård
3e9f62a3a4 Minor fixes 2022-12-10 12:28:56 +01:00
Henrik Rydgård
4ec1e2a175 Some minor initialization fixes, and one potential crash found by static analysis 2022-12-10 11:28:19 +01:00
Henrik Rydgård
7aab096791 LittleBigPlanet: Compat flag to work around smoke rendering problem
See #16030

Hopefully just for the release. There might be a tweak of our heuristics
that can fix it too, but much riskier at this point.
2022-12-07 13:29:47 +01:00
Henrik Rydgård
8567416be6 Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
It breaks or just makes things look terrible in these games, so no
reason to allow it.

An alternative for this would be to remove the option entirely, and only
use it though the ForceLowerResolutionForEffectsOn flag instead.
2022-12-03 23:35:54 +01:00
Henrik Rydgård
35777d5eef Use proper copies for depth blits between multisampled framebuffers. Needed to keep all the information. 2022-12-02 15:26:29 +01:00
Henrik Rydgård
8a3e92aa38 Not pretty, but with this, you can switch MSAA level at runtime. 2022-12-01 23:41:31 +01:00
Henrik Rydgård
b9ea8de135 Use raster copies to work around lack of working copy support in MSAA mode. 2022-12-01 22:49:00 +01:00
Henrik Rydgård
e3679df6cf Fix switching between MSAA levels 2022-12-01 22:49:00 +01:00
Henrik Rydgård
4dfce4f6bc Basically working MSAA on desktop GPUs! Some glitches remain. 2022-12-01 22:49:00 +01:00
Henrik Rydgård
06af304c8d Multisampling groundwork 2022-12-01 22:49:00 +01:00
Henrik Rydgård
331d024a8c Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Henrik Rydgård
390bf3e912 Fix Burnout Dominator lens flare on OpenGL ES
Not the prettiest solution, but works: Use R8_UNORM as a fallback
if R16_UNORM is not available.
2022-11-29 13:05:18 +01:00
Henrik Rydgård
0b375bb357 Colin McRae: Use compat flag to avoid GPU readbacks for VRAM->VRAM copies.
Improves performance when the sun is visible, see #7810
2022-11-26 18:53:13 +01:00
Henrik Rydgård
6d9bb1b29e Move post-processing settings to DisplayLayoutScreen 2022-11-22 23:29:50 +01:00
Lubos
70d30d1cf6 OpenXR - Aspect ratio of menu background fixed 2022-11-22 21:49:52 +01:00
Henrik Rydgård
eff4118769 One more refactoring step 2022-11-21 14:54:48 +01:00
Henrik Rydgård
7596713059 Refactor: Split up updating the display and render size. 2022-11-21 14:35:12 +01:00
Unknown W. Brackets
47e5df3844 GPU: Prefer raster for depth blit if supported.
This seems to work around an apparent NVIDIA driver bug.
2022-11-17 18:32:38 -08:00
Henrik Rydgård
c91e7912bf Change "Simulate block transfer" to "Skip GPU Readbacks". Group the speed hacks together 2022-11-06 19:30:38 +01:00
Henrik Rydgård
519db766b6 Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations. 2022-11-06 19:26:56 +01:00
Henrik Rydgård
524e92374f Use arrays more consistently. 2022-10-27 11:05:59 +02:00
Henrik Rydgård
91259aaad7 Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
Henrik Rydgård
0de12f5ca9 Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Henrik Rydgård
cafce7365b Vulkan: Fix frame ordering issue with postprocessing shaders
Requested an init command buffer outside the frame, which is dangerous
and caused validation problems with command pool resets.

Would like to assert on insideFrame in GetInitCmd, but we use it from
some init code where it does work correctly. Might clean that up at some
point.
2022-10-21 12:52:21 +02:00