Commit Graph

103 Commits

Author SHA1 Message Date
raven02
e318e49061 Apply scissor() , Last Ranker need it to render correctly 2013-07-07 00:47:25 +08:00
raven02
e362bc8357 Fall back to use region instead of viewport to estimate framebuffer drawing size 2013-07-06 22:37:37 +08:00
Henrik Rydgard
a599bf7500 Assorted warning fixes and cleanups 2013-07-06 11:09:19 +02:00
Henrik Rydgard
25392cd408 More android buildfixin' 2013-07-06 00:40:01 +02:00
arnastia
b5cc23d018 Try to guess GPU to differentiate pixel type to request in glReadPixels(); changed ConvertFromRGBA8888 to iterate linearly. 2013-07-05 02:31:31 +01:00
arnastia
7747fc9ca7 Some changes around pixel format conversion, should work on all cards and Android/OpenGL ES devices now (only fully tested on Nvidia); commenting and code cleanup. 2013-07-04 15:24:37 +01:00
arnastia
5a1071f157 Framebuffers are now read to system memory every third frame (done in Framebuffer::DecimateFBOs()). 2013-07-02 14:10:20 +01:00
arnastia
796800adfd CPUConvert is now FramebuffersCPUConvert; allocated memory addressed by fb_address is now used in packing code for both OpenGL and OpenGL ES; some code cleanup, most of it pixel format conversion code. 2013-07-02 14:08:59 +01:00
arnastia
2e5e5e7a62 Pixel format switch (should work for both ATI/AMD and Nvidia);
Code cleanup;
Update submodules.
2013-07-01 21:51:24 +01:00
arnastia
7824f3c09f Merge remote-tracking branch 'upstream/master' 2013-07-01 18:59:44 +01:00
arnastia
5099140813 Fixed rendering glitch caused by calling ReadFramebuffersToMem for unfinished framebuffers (non-displayed framebuffers are now read at the beginning of next frame);
Fix reversed pixel format for 32-bit textures on Nvidia cards.
2013-07-01 18:35:38 +01:00
arnastia
9696948a60 Pixels should now be read correctly on ATI cards (tested on ATI Mobility Radeon HD5165); Visual artifacts on blank areas after rendering second quad remain. 2013-07-01 13:22:19 +01:00
Unknown W. Brackets
0e5f741a48 Properly scale FBOs on copy to output.
Fixes Tales of Destiny 2 and Star Ocean when buffered rendering is on.
Should only draw the top left 480x272.
2013-06-30 23:56:22 -07:00
raven02
5d275d7fe9 Consolildate Texture filtering option 2013-06-30 14:58:46 +08:00
oioitff
dc04584ca1 Add a new option to enable
Linear Filtering only for CGs.
2013-06-30 03:35:28 +08:00
Unknown W. Brackets
92ae7cb8e6 Do less memcpy when copying the framebuf to mem. 2013-06-28 22:27:04 -07:00
arnastia
ad5df976bd Blit framebuffers using screen aligned quads (buggy);
Implement asynchronous framebuffer readback for OpenGL and optional CPU-side pixel format conversion (needs optimization);
Add OpenGL ES support (untested).
2013-06-28 14:48:36 +01:00
Henrik Rydgard
604ad0181b Merge branch 'new-ui'. Still incomplete. Enable by setting NewUI=True in ppsspp.ini
Conflicts:
	UI/MenuScreens.cpp
2013-06-27 16:28:38 +02:00
Henrik Rydgard
f93de8be51 Quick Android/GLES2 buildfix. The new read framebuffer code was not OpenGL ES friendly. 2013-06-26 23:23:16 +02:00
arnastia
98b9acf0d3 Add FramebuffersToMem option to allow disabling of reading framebuffer contents to memory (defaults to false). 2013-06-26 01:32:48 +01:00
arnastia
4fa30ce6ec Add support for reading framebuffers to memory.
Signed-off-by: arnastia <arnastia@gmail.com>
2013-06-25 13:50:35 +01:00
Unknown W. Brackets
8c7dfdb0f7 Iterate over vfbs_ using size_t not iter.
This way we know for sure that our erase()s are safe.
2013-06-23 08:51:35 -07:00
Unknown W. Brackets
03cab6edf7 Centralize destruction of FBOs, use std::vector. 2013-06-23 08:19:36 -07:00
Henrik Rydgard
67ef7fea3e Various FBO-related fixes, hopefully reducing or removing the related crashes... 2013-06-23 17:05:59 +02:00
Sacha
2570268393 Remove 'BLACKBERRY10' define as it is now the minimum OS requirement. 2013-06-21 15:40:52 +10:00