Unknown W. Brackets
12ad2b05ef
GPU: Blit framebuf depth on create too.
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Before we only did it for an existing target framebuffer, and never for a
fresh one. But there's not really a good reason to skip that, and this
may improve effects that are cemented after a single frame.
2021-10-17 21:53:23 -07:00
Unknown W. Brackets
9306bbd4e4
GPU: Refactor framebuffer depth blit for reuse.
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Shouldn't change anything yet, just moving logic around.
2021-10-17 21:51:45 -07:00
Unknown W. Brackets
4cb6976029
GPU: Use an empty vertex buf for reinterpret.
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See #14552 .
2021-08-07 22:22:36 -07:00
Unknown W. Brackets
8a8328c431
Common: Move ColorConv to a more appropriate place.
2021-05-01 11:20:05 -07:00
Unknown W. Brackets
8a9979b50e
Debugger: Include framebuffer in framebuf pack tag.
2021-04-03 18:11:44 -07:00
Henrik Rydgård
4e1bc2b3e0
Further std::string removal
2021-03-13 17:55:07 +01:00
Henrik Rydgård
42186e8e9e
Warning fix, memleak fix
2021-03-11 23:28:02 +01:00
Unknown W. Brackets
7c7b1dafa0
GPU: Dirty texparams when cropping a self-copy.
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If we used UV to limit the blit, we may need to do the blit again next
time, so re-examine texture params.
2021-02-28 08:20:46 -08:00
Henrik Rydgård
2f3bc2d373
Merge pull request #14056 from unknownbrackets/debugger-mem
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Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets
229d684214
GPU: Prevent memory fault when no framebuf yet.
2021-02-16 19:29:37 -08:00
Unknown W. Brackets
e08e0cba33
GPU: Remove clear framebuf on first use speedhack.
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Wasn't helping much.
2021-02-15 23:12:24 -08:00
Unknown W. Brackets
10a77d29ab
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
76ae1b4d28
Debugger: Mark framebuffers as VRAM allocations.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
f7740edc6d
Debugger: Add more metadata for memory usage.
2021-02-15 15:01:21 -08:00
Unknown W. Brackets
5aa3e3180f
GPU: Force reinterpret off without copy image.
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Also, assert we have it when using it, since there's ifs.
2021-02-12 20:40:21 -08:00
Unknown W. Brackets
5041a898a2
Ge: Improve some logging and memchecks.
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Explicitly trigger memchecks on readback.
2021-01-31 00:22:49 -08:00
Henrik Rydgård
c91a3a3dd2
GE: Better naming of render passes for color reinterpret
2021-01-25 00:12:25 +01:00
Henrik Rydgård
bdf36a4141
Temporary workaround for Wipeout Pure lens flare flicker.
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See #13344 .
Will try to figure out something better after the next release...
2020-12-20 13:04:28 +01:00
Henrik Rydgård
e0aa187161
UWP: Fix dialog rendering (PPGe).
2020-12-20 12:11:02 +01:00
Henrik Rydgård
e05c3ef63f
UWP: Make the home button say "Home" instead of "Browse...".
2020-12-20 11:40:02 +01:00
Henrik Rydgård
05bfac0ef0
Misc logging improvements
2020-12-19 20:31:58 +01:00
Henrik Rydgård
0c66f6c6d0
Assorted drive-by code cleanup
2020-12-13 00:20:47 +01:00
Henrik Rydgård
2f700aa495
Fix DiRT 2's car reflections.
2020-12-13 00:19:39 +01:00
Unknown W. Brackets
b60250fca8
Respect stage in BindFramebufferAsColorTexture().
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Introduced in #13634 , only matters in error cases.
2020-11-29 07:59:35 -08:00
Henrik Rydgård
f1ab6c62c8
Fix Ghosts & Goblins for older backends too.
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Fixes #13717
2020-11-28 16:16:51 +01:00