Unknown W. Brackets
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a79b168acc
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Make sure the cpu thread ends on Core_Stop().
Sometimes it didn't, which was just a bit confusing.
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2013-10-12 10:55:31 -07:00 |
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Unknown W. Brackets
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90c49befd4
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Fix a possible race on shutdown.
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2013-10-12 02:08:00 -07:00 |
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Unknown W. Brackets
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093255a895
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Avoid an unlikely buffer overflow.
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2013-10-05 11:13:40 -07:00 |
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Unknown W. Brackets
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086294b495
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Listen for shutdown in thread loops.
This way we don't need to use wait_for(), much better.
Also because there are slightly more correct cond vars on win32.
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2013-09-28 00:45:54 -07:00 |
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Unknown W. Brackets
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4b9056fa02
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Shutdown cleanly even when GE debugger is paused.
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2013-09-28 00:32:45 -07:00 |
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Unknown W. Brackets
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418d6c1e83
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Reset the game when loading a state fails.
This way it doesn't crash.
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2013-09-14 21:19:10 -07:00 |
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Unknown W. Brackets
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2ac5bcff1f
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Process savestates during single stepping.
This way we can handle them on the same thread, without weird delays.
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2013-09-14 18:43:23 -07:00 |
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Unknown W. Brackets
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38e30e5a67
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Fix bugs when memory size is 0x04C00000/etc.
Was experimenting with trying to match my non-phat's ram size.
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2013-09-09 00:25:10 -07:00 |
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Unknown W. Brackets
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bbf714c361
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Provide for GPU init failure, kill a warning.
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2013-09-07 22:30:30 -07:00 |
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Unknown W. Brackets
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08b41df6a2
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Change a few more log types.
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2013-09-07 13:31:14 -07:00 |
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Henrik Rydgard
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55aa3d13c7
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
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Unknown W. Brackets
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1ed8edb0d3
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Avoid some dangerous hex constant widths.
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2013-08-22 23:23:48 -07:00 |
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Henrik Rydgård
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a526b7ca7c
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Merge pull request #3300 from thedax/fixWin32Folders
Win32: Fix flash0/memstick folder locations.
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2013-08-21 07:16:55 -07:00 |
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The Dax
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76f7ecbcac
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Remove some code that was screwing with Win32's ability to find its own flash0/memstick folders. WTF was that stuff anyway? :\
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2013-08-21 10:08:49 -04:00 |
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Henrik Rydgard
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87e51a5c04
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Fix some window title issues, etc.
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2013-08-20 17:21:25 +02:00 |
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The Dax
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75f03b4d8a
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NewUI: Don't init audio if sound is disabled. And remove some stray newlines.
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2013-08-14 09:05:24 -04:00 |
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The Dax
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5b2483ee73
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Fix a bug where sound would never be initialised if a game is started with it off, then later enabled.
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2013-08-14 08:47:10 -04:00 |
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Unknown W. Brackets
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fe8850b34d
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Set the IO thread's name for debugging.
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2013-08-11 12:22:01 -07:00 |
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Unknown W. Brackets
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169fbeaca6
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As a safety, especially for win32, cap the wait.
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2013-08-10 21:27:51 -07:00 |
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Henrik Rydgård
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85e17f03cc
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Merge pull request #3118 from unknownbrackets/io-async
Prep work for pspFileSystem and two small fixes
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2013-08-10 14:32:59 -07:00 |
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Unknown W. Brackets
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00ae811446
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Shutdown the filesystem after HLE.
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2013-08-10 14:01:44 -07:00 |
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Henrik Rydgard
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d32e10ff0b
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Error handling improvements
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2013-08-10 19:56:47 +02:00 |
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Unknown W. Brackets
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7e56dcf665
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Ignore changes to SeparateCPUThread after startup.
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2013-08-10 03:36:22 -07:00 |
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Henrik Rydgard
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c6956c299a
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Don't leak cpuThread objects
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2013-08-10 11:39:53 +02:00 |
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Unknown W. Brackets
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1226c3dbd9
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Try to prevent a deadlock if CPU doesn't NEXTFRAME.
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2013-08-09 22:57:53 -07:00 |
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