Commit Graph

115 Commits

Author SHA1 Message Date
Unknown W. Brackets
74908f6b38 Add errors and rescheduling to sceDmac*.
The functionality seems pretty straight-forward.
2013-09-29 16:51:49 -07:00
Henrik Rydgard
424b4cbd5f Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet) 2013-09-24 14:14:04 +02:00
Unknown W. Brackets
bdfc8bf4b3 Mark texture as maybe changed when running lists. 2013-09-23 23:17:56 -07:00
Unknown W. Brackets
4c3b3484d7 Actually apply the restored gstate. 2013-09-23 23:17:36 -07:00
Unknown W. Brackets
3787471791 Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
Unknown W. Brackets
eabd8b5302 Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
Unknown W. Brackets
2e2fa53201 Preseve offsetAddr on stall, instead of reset to 0.
Only for new lists is it reset to 0, afaict.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets
881cefbc83 A paused list will allow a context save.
Just not stall, drawing, etc.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets
e10ae1530b Error and reporting for sceGeBreak's second param. 2013-09-21 21:01:40 -07:00
Unknown W. Brackets
e9db63f61d Refuse to dequeue a running/completed list. 2013-09-21 15:03:30 -07:00
Unknown W. Brackets
c5a709d039 Don't update stall address on completed lists. 2013-09-21 15:03:30 -07:00
Unknown W. Brackets
e7bd716c71 Allocate ge list ids using round robin.
Even if you enqueue and then dequeue 0, you don't get it again right away.
2013-09-21 15:03:29 -07:00
Unknown W. Brackets
863eb83e4c Add support for sceGeGetStack() for debugging. 2013-09-21 10:04:31 -07:00
Unknown W. Brackets
3c954ea0e4 Save the base address in signal calls.
It's not saved in regular calls but it is in signal ones.
2013-09-21 00:07:49 -07:00
Unknown W. Brackets
9116b879a4 Restore context even without an interrupt. 2013-09-20 21:03:39 -07:00
Unknown W. Brackets
4078dcd917 Support save/restore of context on list run/finish. 2013-09-20 09:51:44 -07:00
Unknown W. Brackets
bd70d04930 Include GE_CMD_PATCHFACING just in case. 2013-09-20 00:45:48 -07:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
8ae6694e1d Use a waiting thread list in sceGe as well. 2013-09-08 11:57:44 -07:00
Unknown W. Brackets
08b41df6a2 Change a few more log types. 2013-09-07 13:31:14 -07:00
Unknown W. Brackets
8998a1b303 Don't trash a list the GE interrupt handler needs.
Even after it's marked COMPLETED, the CPU needs it to start and finish the
interrupt.  Fixes #2956, where an existing completed list was not having
its interrupt run correctly.
2013-09-01 12:39:45 -07:00
Unknown W. Brackets
dc9b5156d9 Cleanup comment (broke savestates anyway.) 2013-09-01 00:52:25 -07:00
Unknown W. Brackets
15a0f39fa1 Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
Unknown W. Brackets
211c2bd955 Refuse a few more waits w/ dispatch/intr disabled. 2013-08-28 22:35:05 -07:00
The Dax
4d9eb24f29 Fix hang in Project Diva 2nd in single-threaded mode. Doesn't seem to affect other games, but I don't have every game in existence, so there could be one or two out there that might break from this. 2013-08-24 21:13:34 -04:00