Henrik Rydgard
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f48e0af235
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Better check for blendmode
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2013-09-30 10:17:23 +02:00 |
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Henrik Rydgard
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e65d0b4791
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Use EXT_blend_minmax when available. Minor tweaks.
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2013-09-30 10:12:10 +02:00 |
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raven02
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748ae6a3e7
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Workaround fix issue #3912
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2013-09-28 00:28:53 +08:00 |
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danyalzia
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f1ca139444
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Fixes Drawing size in non-buffered
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2013-09-18 12:24:27 +05:00 |
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raven02
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8c3a89019b
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GE_BLENDMODE_ABSDIFF : Replace it using GL_MAX
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2013-09-16 20:48:33 +08:00 |
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Henrik Rydgård
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3101f100ce
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Merge pull request #3774 from raven02/patch-8
Zeroize destination alpha as well when stencil test disabled.
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2013-09-15 01:42:01 -07:00 |
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raven02
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b3bac26265
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Only zeroize dst alpha when both stencil and depth testing disabled.
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2013-09-15 14:10:57 +08:00 |
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raven02
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ecdc82fb19
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Zeroize destination alpha as well when stencil test disabled.
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2013-09-15 12:49:28 +08:00 |
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Unknown W. Brackets
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7b2dea4429
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Use accessors for offsetx/y.
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2013-09-14 11:06:48 -07:00 |
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Unknown W. Brackets
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40e3e8e930
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Use a gstate enum, report unhandled blend mode.
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2013-09-14 07:36:43 -07:00 |
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Henrik Rydgård
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74418c13bf
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Merge pull request #3646 from raven02/patch-17
Toggle option "Disable Stencil Test" & "Always Depth Write"
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2013-09-09 00:06:00 -07:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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raven02
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a1aac79224
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Toggle option "Disable Stencil Test" & "Always Depth Write"
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2013-09-05 21:49:26 +08:00 |
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raven02
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557b721a87
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Change to gstate.getDepthTestFunction()
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2013-09-05 13:57:12 +08:00 |
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Henrik Rydgard
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b054f1d6e0
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Revert "Add depthTest along with stencilTest since depth Fail/ZPass test used ."
This reverts commit 6624bb8100.
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2013-09-04 13:31:58 +02:00 |
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raven02
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6624bb8100
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Add depthTest along with stencilTest since depth Fail/ZPass test used .
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2013-09-03 21:26:06 +08:00 |
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raven02
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0de4b415f4
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Use glBlendFuncB for dstAlpha
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2013-08-29 01:20:23 +08:00 |
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Henrik Rydgård
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9667b9e316
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Merge pull request #3387 from raven02/patch-19
Use stenciltest for glblendFuncSeparate()
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2013-08-26 05:55:01 -07:00 |
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raven02
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2442c24aee
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Use stenciltest for glblendFuncSeparate()
1
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2013-08-26 17:49:59 +08:00 |
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raven02
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f49a2f7fa0
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GLES: Skip GE_LOGIC_COPY for logic ops
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2013-08-26 15:48:57 +08:00 |
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Henrik Rydgard
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554ca84556
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Revert "More alpha hackery. This is starting to get embarrassing, really need to fix those tests."
This reverts commit 97a6921000.
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2013-08-25 13:24:52 +02:00 |
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Henrik Rydgard
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97a6921000
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More alpha hackery. This is starting to get embarrassing, really need to fix those tests.
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2013-08-25 13:12:31 +02:00 |
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Unknown W. Brackets
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c141e94fe9
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Use gstate.* accessors in a few more places.
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2013-08-24 11:34:35 -07:00 |
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Henrik Rydgard
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772f9cc585
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Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
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2013-08-23 00:33:18 +02:00 |
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Henrik Rydgard
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416f0c56e8
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Experiment: Use glBlendFuncSeparate to not change dest alpha when blending.
Fixes Persona blending issues.
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2013-08-22 19:14:04 +02:00 |
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