Commit Graph

100 Commits

Author SHA1 Message Date
Henrik Rydgard
f48e0af235 Better check for blendmode 2013-09-30 10:17:23 +02:00
Henrik Rydgard
e65d0b4791 Use EXT_blend_minmax when available. Minor tweaks. 2013-09-30 10:12:10 +02:00
raven02
748ae6a3e7 Workaround fix issue #3912 2013-09-28 00:28:53 +08:00
danyalzia
f1ca139444 Fixes Drawing size in non-buffered 2013-09-18 12:24:27 +05:00
raven02
8c3a89019b GE_BLENDMODE_ABSDIFF : Replace it using GL_MAX 2013-09-16 20:48:33 +08:00
Henrik Rydgård
3101f100ce Merge pull request #3774 from raven02/patch-8
Zeroize destination alpha as well when stencil test disabled.
2013-09-15 01:42:01 -07:00
raven02
b3bac26265 Only zeroize dst alpha when both stencil and depth testing disabled. 2013-09-15 14:10:57 +08:00
raven02
ecdc82fb19 Zeroize destination alpha as well when stencil test disabled. 2013-09-15 12:49:28 +08:00
Unknown W. Brackets
7b2dea4429 Use accessors for offsetx/y. 2013-09-14 11:06:48 -07:00
Unknown W. Brackets
40e3e8e930 Use a gstate enum, report unhandled blend mode. 2013-09-14 07:36:43 -07:00
Henrik Rydgård
74418c13bf Merge pull request #3646 from raven02/patch-17
Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-09 00:06:00 -07:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
raven02
a1aac79224 Toggle option "Disable Stencil Test" & "Always Depth Write" 2013-09-05 21:49:26 +08:00
raven02
557b721a87 Change to gstate.getDepthTestFunction() 2013-09-05 13:57:12 +08:00
Henrik Rydgard
b054f1d6e0 Revert "Add depthTest along with stencilTest since depth Fail/ZPass test used ."
This reverts commit 6624bb8100.
2013-09-04 13:31:58 +02:00
raven02
6624bb8100 Add depthTest along with stencilTest since depth Fail/ZPass test used . 2013-09-03 21:26:06 +08:00
raven02
0de4b415f4 Use glBlendFuncB for dstAlpha 2013-08-29 01:20:23 +08:00
Henrik Rydgård
9667b9e316 Merge pull request #3387 from raven02/patch-19
Use stenciltest for glblendFuncSeparate()
2013-08-26 05:55:01 -07:00
raven02
2442c24aee Use stenciltest for glblendFuncSeparate()
1
2013-08-26 17:49:59 +08:00
raven02
f49a2f7fa0 GLES: Skip GE_LOGIC_COPY for logic ops 2013-08-26 15:48:57 +08:00
Henrik Rydgard
554ca84556 Revert "More alpha hackery. This is starting to get embarrassing, really need to fix those tests."
This reverts commit 97a6921000.
2013-08-25 13:24:52 +02:00
Henrik Rydgard
97a6921000 More alpha hackery. This is starting to get embarrassing, really need to fix those tests. 2013-08-25 13:12:31 +02:00
Unknown W. Brackets
c141e94fe9 Use gstate.* accessors in a few more places. 2013-08-24 11:34:35 -07:00
Henrik Rydgard
772f9cc585 Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
Henrik Rydgard
416f0c56e8 Experiment: Use glBlendFuncSeparate to not change dest alpha when blending.
Fixes Persona blending issues.
2013-08-22 19:14:04 +02:00