Sacha
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424a24366c
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Buildfix for Symbian.
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2013-10-05 02:51:56 +10:00 |
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Henrik Rydgard
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bfd30886b7
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Save a few GL calls per frame on Tegra using NV_draw_texture
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2013-10-01 16:22:55 +02:00 |
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Henrik Rydgård
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add0350b56
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Merge pull request #3967 from raven02/patch-17
Quick fix FF4 CC missing title text in framebuffer-to-memory mode
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2013-09-30 03:39:47 -07:00 |
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Unknown W. Brackets
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d7622869a9
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Warning fix.
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2013-09-29 20:28:19 -07:00 |
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raven02
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50de251aa2
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Fix few crashes when vfb->fbo is null when using GE debugger
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2013-09-29 13:03:36 +08:00 |
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raven02
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6c1017c45e
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Render-to-texture : Remove no longer valid game list comments
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2013-09-29 10:52:29 +08:00 |
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Henrik Rydgard
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a5d30d2f02
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Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
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2013-09-28 23:51:10 +02:00 |
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danyalzia
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1aa3c39f77
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Do not read through PBOs
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2013-09-29 00:17:19 +05:00 |
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Unknown W. Brackets
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da1d700904
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Attempt to support rendering depth/stencil.
But no interface yet. I can't tell if it works, I just get black...
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2013-09-28 02:38:05 -07:00 |
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Unknown W. Brackets
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14efcbcc9b
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Add an interface to grab the depth/stencil buffers.
Not sure yet how to show in UI, not well tested...
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2013-09-28 02:23:07 -07:00 |
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Henrik Rydgard
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b10e2bce3c
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Add FXAA antialiasing on non-mobile. Works best when render resolution = window size.
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2013-09-26 12:41:59 +02:00 |
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Unknown W. Brackets
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6a313ac204
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Support flipped and not flipped buffers.
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2013-09-22 22:37:37 -07:00 |
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Unknown W. Brackets
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4bc912c6db
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Detect tricks with depthbuffers and report them.
Tons of games share framebuffers though, but data is good...
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2013-09-22 21:48:03 -07:00 |
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Unknown W. Brackets
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6073317591
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Support render res. above 1x in ge debugger.
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2013-09-22 20:14:31 -07:00 |
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Unknown W. Brackets
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6af44910c1
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Add an interface to return the current framebuffer.
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2013-09-22 19:03:31 -07:00 |
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raven02
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4bda275acd
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Try another attempt for reading framebuffer to memory and code cleanup
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2013-09-22 17:03:39 +08:00 |
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Henrik Rydgard
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5bdb9e976b
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Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
Fixes MotoGP while also, in effect, committing #3859.
Removes the horrifying ramDisplayFramebufferPtr hack.
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2013-09-21 18:53:55 +02:00 |
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Henrik Rydgård
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7de9da10d4
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Merge pull request #3833 from raven02/patch-16
Regression fix : Revert #3754
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2013-09-19 12:00:27 -07:00 |
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raven02
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568a93d938
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Should be in VRAM so | 0x04000000
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2013-09-20 01:28:14 +08:00 |
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raven02
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5d2efda98f
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Regression fix : Revert #3776
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2013-09-19 12:24:07 +08:00 |
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The Dax
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d102baacd0
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
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Henrik Rydgård
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b33f309228
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Merge pull request #3767 from raven02/patch-7
Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
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2013-09-15 16:03:15 -07:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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raven02
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cda902f02a
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Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
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2013-09-15 18:00:56 +08:00 |
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raven02
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772329a553
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Place in the two frames skip logic for FB to memory
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2013-09-13 22:05:00 +08:00 |
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