Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Henrik Rydgard
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324cde5a79
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Let's actually use the log category mechanism. A first step.
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2013-09-07 21:19:21 +02:00 |
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Henrik Rydgard
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cc8e4cb8fe
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Split out sceNetAdhoc* into a separate file from sceNet.
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2013-09-07 00:55:42 +02:00 |
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Unknown W. Brackets
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7349de55d1
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Fix some initialization/sprintf warnings.
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2013-09-01 01:15:07 -07:00 |
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Unknown W. Brackets
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0d0d036522
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Clean up MAC address conversion in HLE.
Not planning to implement net, but this fixes a potential crash / buffer
overflow, and implements a commonly reported unimplemented function.
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2013-08-29 23:47:03 -07:00 |
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Unknown W. Brackets
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2ef650aa2d
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Add a bunch of HLE functions for better reporting.
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2013-08-22 23:04:55 -07:00 |
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CPkmn
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b0d203454f
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Update sceNet.cpp
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2013-08-22 15:55:03 -07:00 |
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Unknown W. Brackets
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8ab67b1674
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Fix some warnings.
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2013-08-13 21:05:54 -07:00 |
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Unknown W. Brackets
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ea420bcfaa
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Specify memory layout in sceNet.
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2013-07-27 15:42:23 -07:00 |
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The Dax
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75dcbc0f09
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Fix warning in sceNet.cpp.
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2013-07-23 16:44:42 -04:00 |
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The Dax
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4c99044b06
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sceNet.cpp: Fix inconsistent spacing issues.
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2013-07-17 17:38:17 -04:00 |
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The Dax
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e072604d9c
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sceNet.cpp: Fix build error and warning.
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2013-07-17 17:36:51 -04:00 |
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The Dax
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553e331bae
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sceNet.cpp: Reset & initialise all variables properly upon Init and Shutdown.
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2013-07-17 17:34:17 -04:00 |
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The Dax
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30dd5157ca
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Add new booleans to savestate.
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2013-07-15 17:59:29 -04:00 |
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The Dax
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6887411738
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Add correct behaviour to the various sceNet*init and sceNet*term functions. Fixes Peace Walker's mission hangs, and should possibly fix other games that would hang with repeated initialisations and terminations of the sceNet libraries.
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2013-07-15 17:55:00 -04:00 |
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Henrik Rydgard
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1a6bb7643b
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Add some sceNetInet stubs (used by pspradio)
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2013-07-09 14:06:01 +02:00 |
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Henrik Rydgard
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a29a4fe7e9
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Add some missing NIDs (sceNetAdhocDiscover)
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2013-07-09 14:06:01 +02:00 |
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Unknown W. Brackets
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6bd5257791
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Clean up handler management in sceNet.
Add 0, add 1, remove 0, add.. should be 0, not 1.
Also, undefined behavior on x = x > 0 ? --x : 0;
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2013-07-07 19:16:25 -07:00 |
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The Dax
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b989292c7c
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Fix typo in __UpdateAdhocctlHandlers and remove stray carriage return.
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2013-06-20 03:20:10 -04:00 |
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The Dax
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c5dfccd55d
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Implement more sceNet and sceHttp stubs.
List includes:
sceNetApctlAddHandler
sceNetApctlDelHandler
sceNetApctlInit
sceNetApctlTerm
sceNetInetInit
sceNetInetTerm
sceHttpInit
sceHttpEnd
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2013-06-20 03:15:07 -04:00 |
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The Dax
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cf790de2ce
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Switch handlers from std::vector to std::map, add a max handler count, and return an error if too many handlers exist.
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2013-06-17 23:37:36 -04:00 |
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The Dax
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b5a2c0d8c1
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Fix style error.
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2013-06-17 19:27:59 -04:00 |
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The Dax
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196d1dbf46
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Remove unnecessary include.
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2013-06-17 19:03:56 -04:00 |
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The Dax
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f0072380aa
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Fix handler reschedule. Pretty sure these should reschedule after being executed.
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2013-06-17 18:56:52 -04:00 |
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The Dax
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4d3cd4d235
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Add support for multiple adhocctl handlers, and clean up how we call them slightly.
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2013-06-17 18:50:38 -04:00 |
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