Unknown W. Brackets
5bb16e7f40
Actually, mark BGR5650 as full alpha.
2013-06-30 23:58:10 -07:00
Unknown W. Brackets
94cbb5dcd1
Never use textureFullAlpha w/ framebuffer textures.
2013-06-30 23:56:24 -07:00
Unknown W. Brackets
4bc7752eb5
Flip around the texture key to invalid faster.
2013-06-30 20:52:15 -07:00
Unknown W. Brackets
79116da82d
Decode 16-bit textures a bit more directly.
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Improves performance in God of War.
2013-06-30 20:36:53 -07:00
raven02
5d275d7fe9
Consolildate Texture filtering option
2013-06-30 14:58:46 +08:00
oioitff
dc04584ca1
Add a new option to enable
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Linear Filtering only for CGs.
2013-06-30 03:35:28 +08:00
Admiral H. Curtiss
802fa0de4c
Merge remote-tracking branch 'upstream/master' into nearest_filtering
2013-06-23 23:16:48 +02:00
Admiral H. Curtiss
fe132af9ec
Renamed Nearest and Linear Filtering to Force Nearest/Linear Filtering.
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Made sure that both options aren't active at the same time.
2013-06-23 22:39:32 +02:00
Admiral H. Curtiss
505f8559c1
Added a "Nearest Filtering" option for testing.
2013-06-23 21:56:07 +02:00
Unknown W. Brackets
cd213e655b
Add some debug code for finding textures.
2013-06-22 10:35:34 -07:00
Unknown W. Brackets
390f0d79fc
Add a copy path to ConvertColors RGBA8888.
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It's not actually ever called this way, but I'd rather not let someone get
confused if they try to.
2013-06-22 10:16:38 -07:00
Unknown W. Brackets
88fbe6c1b5
Clear lastBoundTexture when binding a null one.
2013-06-22 10:15:30 -07:00
Henrik Rydgård
cc705c72eb
Revert "Support tex level factor 000001 (fixed at 0, that is, mipmapping off)"
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This reverts commit eaede89761 .
Conflicts:
GPU/GLES/TextureCache.cpp
2013-06-21 10:02:57 +02:00
Henrik Rydgard
34e6b72599
Fix nomip check bug
2013-06-20 23:06:05 +02:00
Henrik Rydgard
eaede89761
Support tex level factor 000001 (fixed at 0, that is, mipmapping off)
2013-06-20 21:57:09 +02:00
Henrik Rydgard
8f9562cde4
Remove gl enum hacks in texturecache (doesn't seem to work, get bad log output on adreno)
2013-06-19 12:42:04 +02:00
Henrik Rydgård
5fc11fa99c
Turn off forced linear filtering if colortest enabled
2013-06-17 20:45:08 +02:00
Unknown W. Brackets
00540ea44c
Hash/convert more when a CLUT base is used.
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This seems a bit strange, but the games that use these bases seem to read
outside the loaded CLUT to a previously loaded CLUT.
May cause a performance issue on games that use a base but don't do this.
2013-06-16 08:04:21 -07:00
Unknown W. Brackets
dc5e7d5e71
Still need to delete textures when scaling on.
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Duh. Fixes #2255 .
2013-06-14 00:46:49 -07:00
Unknown W. Brackets
ff00b65cf3
Re-enable subimage optimization with scaling fix.
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Thanks go to @Squall-Leonhart for finding the issue.
2013-06-13 23:04:11 -07:00
Henrik Rydgard
052a15b788
Disable the glTexSubImage optimization, see issue #2222 .
2013-06-11 23:06:30 +02:00
Henrik Rydgard
f8b9655f20
Use glTexSubImage to replace textures instead of deleting them and allocating new ones whenever possible. May help runaway VRAM consumption with some Radeon drivers.
2013-06-11 20:21:19 +02:00
aquanull
a1b7da413a
TextureCache::Invalidate()/InvalidateAll() small corrections and optimizations.
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I think the ranges are [start_addr, end_addr).
2013-06-11 16:19:13 +08:00
aquanull
9b85da657a
These were probably just typos.
2013-06-11 16:19:13 +08:00
raven02
4a31e13c9b
Missing semi-colon
2013-05-30 18:33:11 +09:00