The Dax
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b989292c7c
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Fix typo in __UpdateAdhocctlHandlers and remove stray carriage return.
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2013-06-20 03:20:10 -04:00 |
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The Dax
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c5dfccd55d
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Implement more sceNet and sceHttp stubs.
List includes:
sceNetApctlAddHandler
sceNetApctlDelHandler
sceNetApctlInit
sceNetApctlTerm
sceNetInetInit
sceNetInetTerm
sceHttpInit
sceHttpEnd
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2013-06-20 03:15:07 -04:00 |
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The Dax
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cf790de2ce
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Switch handlers from std::vector to std::map, add a max handler count, and return an error if too many handlers exist.
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2013-06-17 23:37:36 -04:00 |
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The Dax
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b5a2c0d8c1
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Fix style error.
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2013-06-17 19:27:59 -04:00 |
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The Dax
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196d1dbf46
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Remove unnecessary include.
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2013-06-17 19:03:56 -04:00 |
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The Dax
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f0072380aa
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Fix handler reschedule. Pretty sure these should reschedule after being executed.
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2013-06-17 18:56:52 -04:00 |
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The Dax
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4d3cd4d235
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Add support for multiple adhocctl handlers, and clean up how we call them slightly.
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2013-06-17 18:50:38 -04:00 |
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The Dax
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f5af0bbc54
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Fix hang in Pangya, again.
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2013-06-17 08:52:38 -04:00 |
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The Dax
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8621b0e637
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Fix some more styling issues.
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2013-06-17 08:43:29 -04:00 |
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The Dax
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35f1115191
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Fix compilation error.
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2013-06-17 08:32:13 -04:00 |
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The Dax
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2c2d3e5362
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Fix possible crashes and some spacing errors.
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2013-06-17 08:15:43 -04:00 |
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The Dax
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9bb96a63f5
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Implement more sceNetStubs. Should fix most games that hang when messing with WLAN/Adhoc(not infrastructure) stuff. Also make the code style closer to the Dolphin/PPSSPP guidelines.
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2013-06-17 08:04:31 -04:00 |
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Henrik Rydgard
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b60a2fb819
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x360 temporary right stick hard bind now configurable in ini file.
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2013-06-11 21:29:55 +02:00 |
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The Dax
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29942b2228
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Fix logging copy/paste error in sceNetAdhocPdpCreate.
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2013-06-05 20:16:42 -04:00 |
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The Dax
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fadea64ebf
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Fix sceNetEtherNtostr.
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2013-06-04 01:53:32 -04:00 |
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The Dax
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b02dbe3f5f
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Add a multitude of sceNet* stubs.
I tried this in an attempt to fix the Peace Walker hangs, but it didn't seem to help, so it must be related to something else.
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2013-06-04 00:39:03 -04:00 |
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The Dax
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cda9881cb9
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Fix some logging typos and a comment typo.
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2013-05-31 12:59:39 -04:00 |
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Unknown W. Brackets
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cdacdee030
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Match syscall names to nids ot be safe.
Don't want any more mistakes like the sceVaudio one.
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2013-05-19 22:12:39 -07:00 |
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Unknown W. Brackets
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9b143fc789
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Add some net-related syscall entries.
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2013-05-19 22:12:38 -07:00 |
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Henrik Rydgard
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e8215b1e10
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Report corrupt elfs (if reporting enabled). Some stubs.
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2013-03-25 00:08:46 +01:00 |
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Henrik Rydgard
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60d7ac3543
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Stubs and error checks. Fix a bad NID in sceUmd.
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2013-03-24 22:41:42 +01:00 |
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Henrik Rydgard
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1f5b6b7f59
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Logging changes and cleanup
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2013-03-15 21:01:57 +01:00 |
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Henrik Rydgard
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611fb3536f
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Try to use glDrawArrays in more situations, saving us a buffer. Misc.
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2013-01-20 21:52:54 +01:00 |
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TMaul
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f40177ada8
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More stubs and clean up
From various games
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2012-12-13 11:40:55 +00:00 |
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TMaul
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b21a89e56e
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Add sceRtcGetTime64_t
and define sceNetAdhocPollSocket
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2012-12-13 11:40:54 +00:00 |
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