Commit Graph

254 Commits

Author SHA1 Message Date
Unknown W. Brackets
933c8abb55 Check kernel object types when looking up ids.
Some games misuse it, need to return an error.
2013-06-18 23:54:29 -07:00
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1e805e7fc8 Return correct errors in sceKernelDeleteThread().
And also, don't reschedule in sceKernelTerminateDeleteThread(), per tests.
2013-06-15 00:05:21 -07:00
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1c1293826c Return correct errors on terminating thread.
Fixes Final Fantasy 4 hangs when playing videos a second time.
2013-06-09 18:56:36 -07:00
Unknown W. Brackets
fe1c26f2b2 Add a safety check for non-rtti. 2013-06-09 08:35:54 -07:00
Henrik Rydgard
2afbc94734 Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
Unknown W. Brackets
0c41d4e952 Don't allow release wait for HLE delays.
Although, presumably the thread would stop waiting, I guess the HLE func
in most cases probably checks and re-waits?

Fixes breakage in Jeanne d' Arc, which constantly releases from wait the
main thread, but calls things like sceMpegCreate which do block.
2013-06-08 23:39:49 -07:00
Unknown W. Brackets
32a557803b Reporting in sceKernelChangeCurrentThreadAttr(). 2013-06-06 00:08:24 -07:00
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e4dc030b83 Reset restarted thread priorities properly. 2013-06-05 23:57:27 -07:00
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5fe537cac6 sceKernelChangeThreadPriority() can't do dormant. 2013-06-05 23:52:24 -07:00
Unknown W. Brackets
12005267ac Reschedule in sceKernelChangeThreadPriority().
Seems like this is another way to yield, makes sense.
2013-06-05 23:42:42 -07:00
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e16cd7d9d9 Validate params in sceKernelChangeThreadPriority(). 2013-06-05 23:04:42 -07:00
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06c19622d5 Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
lioncash
743f5185b8 Missed including this in the __KernelSwitchContext null check fix.
This shouldn't be called if target is null.
2013-05-30 11:55:29 -04:00
lioncash
81a91fbcbb Ensure code inside method __KernelSwitchContext in sceKernelThread.cpp isn't unintentionally executed.
The null check around line 2935 for target also makes me think this was supposed to have been done.
2013-05-30 11:47:10 -04:00
Unknown W. Brackets
f397f83b4f Buildfix for Mac / iOS. 2013-05-26 19:02:40 -07:00
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727b3b4127 Get rid of the "root" return hack. 2013-05-26 10:36:18 -07:00
Unknown W. Brackets
c34854ead3 Use a custom RA for module funcs. Not used yet.
But it will be.
2013-05-26 10:28:08 -07:00
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a779645152 Wrap sceKernelGetThreadExitStatus().
So it's usable internally too.
2013-05-26 10:17:59 -07:00
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2c4254d0c8 Disallow suspend/resume on current thread.
Might be some extra subtle things with callbacks/interrupts here...
2013-05-26 02:25:53 -07:00
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e6795b1a41 Initial attempt at a suspend/resume thread impl. 2013-05-26 01:01:29 -07:00
Unknown W. Brackets
690e52bc34 Make sure we keep the suspend state around.
I assume it sticks around in this case.
2013-05-25 23:57:04 -07:00
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084ad5aa53 Wrap the sleep/wakeup HLE funcs. 2013-05-25 20:43:19 -07:00
Unknown W. Brackets
8adf1e9ede Properly return success in sceKernelWakeupThread().
Fixes #1596, fixes #1796, possibly others.  I can't believe how long
I stared at this code and debugged it without noticing such a simple
thing...
2013-05-25 20:28:22 -07:00
Henrik Rydgard
4b15fe3c5e Minor cleanup 2013-05-19 18:45:58 +02:00
raven02
c378af0878 Fix Dragon Ball Z Tenkaichi Tag Team 2013-05-19 19:56:18 +08:00