Henrik Rydgard
127864b679
Prevent post shaders from getting applied twice in some circumstances when playing video.
2013-12-04 11:46:42 +01:00
Henrik Rydgard
e1657fec96
Get rid of WipeFramebufferAlpha ini-only option.
2013-12-04 09:41:25 +01:00
Henrik Rydgard
39b632b279
Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe)
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This is cheap but incomplete.
To do it more "right", we need multipass when blending or alpha test is enabled, ugh. That's for later.
Anyway, this improves the glow situation in Wipeout somewhat. Still lots of stuff that glows that shouldn't, but a little less overwhelmingly bright.
2013-12-03 00:13:21 +01:00
Henrik Rydgard
198e230cdc
Re-add uniform location checks even though they aren't needed
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Spec says that setting uniform -1 does nothing.
2013-12-02 23:35:49 +01:00
Henrik Rydgård
7c7c4aaadc
Add "u_time" uniform to postprocessing shaders.
2013-12-02 17:24:55 +01:00
Sacha
c71186b35a
Partial Stretch: This setting is needed on other devices too.
2013-11-28 14:59:17 +10:00
Unknown W. Brackets
ac8edb4282
Support reversed buffer formats in the ge debugger.
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So that it doesn't show garbage under the softgpu.
2013-11-17 02:14:34 -08:00
Henrik Rydgård
4cf2b99316
Merge pull request #4529 from raven02/patch-19
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Fix Summon Night 5 shadow breaking
2013-11-17 02:09:22 -08:00
raven02
312f290bde
Fix typo
2013-11-15 10:24:32 +08:00
raven02
8af2e66bd5
This seems to be better
2013-11-14 19:33:20 +08:00
Aapo Rantalainen
c2586523fe
Maemo5: added !defined(MAEMO) as !defined(MEEGO_EDITION_HARMATTAN)
2013-11-13 18:23:18 +02:00
raven02
fe15d88cd8
Fix Summon Night 5 shadow breaking
2013-11-13 22:42:16 +08:00
raven02
7c6a4cf87e
Attempt for another matching framebuffer logic
2013-11-10 10:38:33 +08:00
Henrik Rydgard
502cbc170a
Revert "Another attempt to sizing framebuffer based on fmt"
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This reverts commit c0e8893560 .
2013-11-07 15:29:11 +01:00
raven02
c0e8893560
Another attempt to sizing framebuffer based on fmt
2013-11-07 10:56:41 +08:00
raven02
5b228d5fe4
Attempt to go back to thevery original finding a matching framebuffer logic
2013-11-01 22:00:34 +08:00
Henrik Rydgard
b9c908ba3f
Update post-processing shaders to work again after removing u_viewproj.
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Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
Henrik Rydgård
07a868910e
Add a temporary hack option that may help debugging the wipeout glow.
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It reduces the glow problem by a lot but is obviously incorrect.
2013-10-30 22:47:36 +01:00
Henrik Rydgård
7e27bd9dc9
Framebuffer draws: Get rid of the u_viewproj uniform matrix.
2013-10-30 22:47:36 +01:00
danyalzia
950c961dbc
Shader Improvements and cleanup
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Added sharpen shader
Added support for bloom and sharpen shader
cleanup
cleanup
2013-10-30 00:33:21 +05:00
Henrik Rydgård
5408a06e6c
Merge pull request #4274 from unknownbrackets/fb-minor
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Detach framebuffers when texcache match fails, properly
2013-10-27 00:53:44 -07:00
Unknown W. Brackets
8b64a2c70c
Fix unlikely case in DrawPixels().
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If linesize doesn't match, also use convBuf.
2013-10-26 08:35:52 -07:00
Unknown W. Brackets
f9352ad0b8
Update fbos even if they're not the display.
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But only when coming from a video or other safe source, to ensure we don't
hurt speed. Although, might be interesting to do it always?
With the previous commit, fixes #4273 .
2013-10-26 00:36:37 -07:00
Unknown W. Brackets
7aa70b473b
Set the viewport properly on video frame draw.
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Fixes #3771 , video frames being drawn at the wrong size at non-1x.
2013-10-26 00:32:03 -07:00
Henrik Rydgård
5705acba04
Cleanup
2013-10-23 16:10:58 +02:00