shenweip
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d17e6064de
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Update
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2013-08-14 01:33:02 +08:00 |
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shenweip
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f0fc6178da
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Implemented support for export module entry size 5
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2013-08-14 01:03:40 +08:00 |
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Unknown W. Brackets
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a9557a8297
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Report unexpected export sizes too.
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2013-08-01 00:38:34 -07:00 |
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Unknown W. Brackets
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90e56db174
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Don't report 0, it seems like it's okay.
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2013-07-31 00:00:45 -07:00 |
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Ced2911
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340881c319
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fix some loading
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2013-07-30 19:39:32 +02:00 |
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Unknown W. Brackets
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ae5851a393
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Use _le typedefs in elf reading.
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2013-07-25 08:04:35 -07:00 |
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Unknown W. Brackets
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81f7103e0b
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
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Henrik Rydgard
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63682aacae
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Warning fixes, improve error msg
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2013-07-21 22:36:54 +02:00 |
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Henrik Rydgård
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c89614d180
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Fix silly bug caused when fixing another silly bug in f528774b39
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2013-07-16 09:49:07 +02:00 |
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Henrik Rydgård
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f528774b39
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Fix some pointer silliness that clang fortunately caught
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2013-07-15 18:18:43 +02:00 |
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mattweb28
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13287001c0
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param fix without c++ class
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2013-07-14 23:34:06 +08:00 |
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mattweb28
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f7573b35e2
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sceKernelLoadExec() parameters fix
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2013-07-14 17:07:24 +08:00 |
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Unknown W. Brackets
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a32cf817ff
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Fix some minor warnings.
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2013-07-07 20:31:04 -07:00 |
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Unknown W. Brackets
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bf1e37dd05
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Keep symbols mapped from all loaded modules.
This way the map contains all the symbols used, not just a snapshot.
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2013-06-30 10:15:21 -07:00 |
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Unknown W. Brackets
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7d44ea1ac8
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Always add symbols, so we don't leave any behind.
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2013-06-30 10:04:48 -07:00 |
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Sacha
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953569a38f
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Linux buildfix.
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2013-06-24 15:25:26 +10:00 |
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Unknown W. Brackets
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d37e224f5c
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Allow multiple HI16's in a row.
The God Eater demo does in fact use these. Ugh.
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2013-06-22 12:44:25 -07:00 |
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Unknown W. Brackets
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1f0d87afd9
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Allow multiple LO16s after a HI16 in var relocs.
The God Eater demo uses these sometimes, and it should be safe if the
addresses match or at least overflow to the HI16 the same.
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2013-06-22 11:59:35 -07:00 |
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Unknown W. Brackets
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933c8abb55
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Check kernel object types when looking up ids.
Some games misuse it, need to return an error.
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2013-06-18 23:54:29 -07:00 |
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Unknown W. Brackets
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2d769384e4
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sceKernelLoadExec(.../BOOT.BIN) loads EBOOT.BIN.
Fixes #2289, crash when pressing R+L+Start+Select in Final Fantasy 3.
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2013-06-15 21:30:48 -07:00 |
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Unknown W. Brackets
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2ab16f13b1
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If __KernelLoadExec() fails, halt emulation.
Otherwise, we have no current thread, nothing can work.
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2013-06-15 21:22:28 -07:00 |
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Henrik Rydgard
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96a15b893c
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Workaroud for homebrew loading modules from flash0:/kd/
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2013-06-11 11:48:45 +02:00 |
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Henrik Rydgard
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2afbc94734
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Turn off RTTI, simulate it where needed.
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2013-06-09 13:02:16 +02:00 |
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Henrik Rydgard
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2e7b971895
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Check magic number to reject SFO files specifically from being loaded as modules. Should fix the strange Soul Calibur issue in issue #2063.
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2013-06-05 19:59:16 +02:00 |
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Unknown W. Brackets
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3468d7ddd9
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Fix reporting typo.
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2013-06-02 10:27:16 -07:00 |
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