Commit Graph

244 Commits

Author SHA1 Message Date
Henrik Rydgard
4c0e6d0138 Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
Henrik Rydgard
f08ae677e8 Disable gfx logging in debug by default. 2016-03-06 11:48:14 -08:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets
7ab3de299c Set cache dir before loading config.
The config will try to check ISOs for existence, which may use the cache.
2016-02-27 13:10:08 -08:00
xiushu
80938a39ce Just remove useless space and fix translations
Oops
2016-02-21 13:12:35 +08:00
xiushu
7a2b4eea0a Add inputbox for android
For inputting  IP and NickName ,or something else in future on Android
2016-02-21 11:23:00 +08:00
Henrik Rydgard
6df8573583 Minor fixes 2016-01-17 22:53:06 +01:00
Henrik Rydgard
b39206f922 Use the app cache directory on Android for the shader cache. 2016-01-17 22:15:23 +01:00
Henrik Rydgard
27c71aa340 Get rid of the unused "InstallID" 2016-01-17 15:46:15 +01:00
Unknown W. Brackets
aa0055cea7 Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
2016-01-05 22:37:28 -08:00
Henrik Rydgård
95822a165d Fix Mac build 2016-01-01 14:40:19 +01:00
Henrik Rydgard
f419281d16 Fix Android build 2016-01-01 14:40:17 +01:00
Henrik Rydgard
15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Unknown W. Brackets
a89245a387 Cleanup title processing a bit. 2015-12-20 23:16:36 -08:00
Unknown W. Brackets
f5d1a77155 Cut out a couple unused includes. 2015-12-19 19:58:56 -08:00
Henrik Rydgard
732b1239e7 Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary. 2015-12-17 22:41:50 +01:00
Henrik Rydgard
38263c9073 Turn gfxlog off again 2015-12-16 22:31:14 +01:00
Henrik Rydgard
db633aa377 Lots more debug logging. Terrifying compatibility hack for devices that for some reason create 16-bit buffers.
Like Xperia Play.
2015-12-16 21:37:39 +01:00
Henrik Rydgard
04f8bffa29 Use EGL from native code to initialize and run OpenGL on Android.
Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
2015-12-16 10:57:24 +01:00
Henrik Rydgard
758ec5a027 Avoid clearing the backbuffer before actually doing any rendering to fbo on every frame - instead, clear when stretching the framebuffer into place. May save quite a bit of bandwidth on tiler GPUs with naive GL drivers. 2015-11-18 12:13:35 +01:00
Henrik Rydgard
44be9f2a50 Move Windows GPU init code into Windows/GPU 2015-11-03 23:22:09 +01:00
Karen Tsai
1ba873a496 Override JIT setting in ppsspp.ini for JIT-incapable environments, fakesign PPSSPP binary via adhoc signing in order to prevent crash-at-launch on iOS 9, separate jailbreak detection logic from JIT support logic, temporary change to only enable JIT on iOS 8 and below. 2015-11-03 12:34:33 -05:00
Henrik Rydgård
437d7b80e3 Fix window resize/fullscreen ingame on Mac and other SDL builds 2015-10-25 11:19:41 +01:00
Unknown W. Brackets
d41947fdca Allow loading Roboto Condensed or Roboto.
The 2.x font name has changed, so let's allow either as the default.
2015-10-04 15:11:36 -07:00
Henrik Rydgard
dc05a6516e Buildfixes 2015-09-23 10:25:41 +02:00