Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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Henrik Rydgård
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54a37f9bb8
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Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
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2016-03-20 18:06:53 +01:00 |
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Unknown W. Brackets
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ef566a3adf
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SaveState: Clean up some constant usage.
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2016-02-28 18:21:57 -08:00 |
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Henrik Rydgard
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da1a04be8d
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Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
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2016-02-28 12:39:47 +01:00 |
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Unknown W. Brackets
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841267c083
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d3d9: Allow software rendering selection in UI.
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2016-02-13 14:01:57 -08:00 |
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LunaMoo
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6061ad7579
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Some improvements, comments and polishing.
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2016-01-17 09:21:12 +01:00 |
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Henrik Rydgard
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e11d0a7e1c
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Minor GPU interface cleanup
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2016-01-06 23:49:02 +01:00 |
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Unknown W. Brackets
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aa0055cea7
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Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
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2016-01-05 22:37:28 -08:00 |
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Unknown W. Brackets
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6c38b22467
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Fix crashes when running games, tests, etc.
Need the graphicsContext value to stick around.
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2016-01-03 11:05:36 -08:00 |
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Unknown W. Brackets
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f5d1a77155
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Cut out a couple unused includes.
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2015-12-19 19:58:56 -08:00 |
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Henrik Rydgard
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5d6d4a08f4
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Change approach somewhat to avoid adding drawing code in the screen manager.
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2015-11-18 14:18:35 +01:00 |
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Henrik Rydgard
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758ec5a027
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Avoid clearing the backbuffer before actually doing any rendering to fbo on every frame - instead, clear when stretching the framebuffer into place. May save quite a bit of bandwidth on tiler GPUs with naive GL drivers.
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2015-11-18 12:13:35 +01:00 |
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Henrik Rydgard
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22f71f1e9a
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Show simple info about currently playing audio in on-screen Debug Statistics
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2015-10-28 21:20:20 +01:00 |
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Henrik Rydgard
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7f4e473e8c
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Add new shader viewing tool
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2015-10-14 18:10:21 +02:00 |
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Henrik Rydgard
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39145252e3
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Windows: Add the ability to turn on GL_ARB_debug_output via a hidden config option
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2015-10-11 11:52:40 +02:00 |
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Henrik Rydgard
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77b40c2ee4
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Fix #6541 where no error message was displayed when loading a non-existent save state through mapped hotkey
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2015-10-04 10:18:32 +02:00 |
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Henrik Rydgard
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8996f58693
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Generate save state IDs for homebrew using the elf or directory name where applicable.
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2015-09-25 19:27:40 +02:00 |
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Henrik Rydgard
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c757931779
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Android: Combine the two Java Eclipse projects into one.
Should make it easier to get ndk-gdb going, which I've always had crazy issues with with library projects.
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2015-09-10 18:51:48 +02:00 |
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Henrik Rydgard
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d822cbf60b
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
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Henrik Rydgard
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72ae497350
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Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP.
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2015-09-06 12:42:15 +02:00 |
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Henrik Rydgard
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b22850720d
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Move the CheckGPUFeatures call to the Resize check
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2015-09-06 00:13:46 +02:00 |
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Henrik Rydgard
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0237b84efd
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Reduce use of #ifdef USING_GLES2 some more
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2015-09-05 23:09:06 +02:00 |
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Henrik Rydgard
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f524049277
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Move more GPU feature checks upfront. Re-check when exiting settings menu.
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2015-09-05 21:23:58 +02:00 |
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Unknown W. Brackets
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c4ea4e36d7
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Let's use pixel_x[y]res directly.
There are many paths where this is actually zero still.
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2015-07-16 07:29:55 -07:00 |
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Unknown W. Brackets
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c033162abb
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Use pixelWidth/pixelHeight for Auto (1:1) res.
By definition, it ought to be 1 PSP pixel for each host pixel.
The old way was accounting for dpi (thanks xperia64.)
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2015-07-15 21:31:34 -07:00 |
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