Unknown W. Brackets
da03b80c97
Standardize on just one mutex implementation.
2016-03-06 14:49:15 -08:00
Henrik Rydgard
35b6c7341b
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
...
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Unknown W. Brackets
da78ec0b4d
Use USING_WIN_UI for desktop Windows console.
2016-01-03 15:10:50 -08:00
Henrik Rydgard
6d5bde9748
Fix more buggy string arithmetic in LogManager
2015-10-04 11:09:44 +02:00
Henrik Rydgard
60bbe16c89
Make LogManager string handling code safer.
2015-09-19 15:55:49 +02:00
Unknown W. Brackets
41631eb2b1
Try a different format of HLE logging.
2015-03-22 20:49:42 -07:00
Unknown W. Brackets
f3654795a3
Minor warning fixes.
2015-01-11 14:23:42 -08:00
Henrik Rydgard
a9b010b0cd
Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
...
Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
2015-01-05 01:25:23 +01:00
Henrik Rydgård
374e12afc3
Merge pull request #5590 from unknownbrackets/xbox
...
Merge more parts of #4716
2014-03-03 13:37:21 +07:00
Unknown W. Brackets
ca938bf353
Cut down on locking in DEBUG_LOG.
...
Reduces GenericLog() from 13.8% to 1.5% in Where Is My Heart?, will
probably help other games to a lesser extent.
2014-03-02 22:03:02 -08:00
Ced2911
418d2ac8ce
[xbox] 360 support for common
2014-03-02 12:15:10 -08:00
sum2012
de78674d62
Set default DEBUG when produce a debug build
2014-02-16 12:09:59 +08:00
sum2012
d96fc0858c
Enable produce DEBUG_LOG rather tha INFO_LOG without install Visual studio express in windows
...
Default is INFO_LOG
More people can post DEBUG_LOG.
2014-02-16 12:04:31 +08:00
Unknown W. Brackets
d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
...
Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Unknown W. Brackets
3e18027b8d
Fix some type comparison warnings.
2013-10-19 14:57:45 -07:00
The Dax
26e17e0e7f
Disable default logging(--log still works fine), delete CommonPaths.h, and remove unused funcs in FileUtil.
2013-10-18 10:35:28 -04:00
The Dax
a9a6e7b384
Move default log file to g_Config.memCardDirectory/PSP/SYSTEM/Logs/ppsspp.log.
2013-10-18 10:35:28 -04:00
adrian17
5f86bc44d4
Deleted some doubled #includes.
2013-09-27 21:38:07 +02:00
Unknown W. Brackets
08b41df6a2
Change a few more log types.
2013-09-07 13:31:14 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Henrik Rydgard
26c5ee4a6d
Add screen to control debug levels. Will make it easier to access later.
2013-09-07 13:38:37 +02:00
Henrik Rydgard
78d3ee3d6a
Misc cleanup, mostly logging code
2013-09-07 13:01:19 +02:00
Henrik Rydgard
6360fcb0ae
Add some stats to get some idea of much alpha tested drawing we do.
...
Turns out it's one hell of a lot and we really should fix this by
checking both vertices and textures to deduce when we can just skip
alpha testing safely, probably quite often.
I care about this because alpha testing drawing is very expensive
on some mobile chips.
2013-08-27 21:01:17 +02:00
The Dax
528d81151a
Initial support for disabling logging, to provide a possible boost in performance for games that spam the log like crazy.
2013-07-27 19:39:49 -04:00