Henrik Rydgård
cf959a8467
Remove CLUT matching case that shouldn't be there yet.
2022-09-11 19:33:31 +02:00
Henrik Rydgård
a30896e21f
Switch more texture matching calculations to use bytes for matching.
2022-09-11 16:52:30 +02:00
Henrik Rydgård
4491c480a6
Texture/framebuffer matching: Do margin check in bytes.
2022-09-11 16:18:04 +02:00
Henrik Rydgård
694dbe1271
Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
2022-09-11 14:40:01 +02:00
Henrik Rydgård
9bd8b11bf8
Implement shader depal for D3D11.
2022-09-11 13:41:17 +02:00
Henrik Rydgård
33a93e238a
CLUT download: Replace the broken block transfer check with a new compat flag.
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This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.
2022-09-11 10:27:21 +02:00
Henrik Rydgård
a2ca85bc87
Add logging for LoadCLUT from framebuffer. See #15923 . Logs nicely in Burnout Dominator.
2022-09-10 19:32:39 +02:00
Henrik Rydgård
befcfb470c
Fix shader caching.
2022-09-08 00:38:32 +02:00
Unknown W. Brackets
7c8f8817b8
GPU: Fix CanDepalettize() missing false paths.
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Mismatched texformats didn't have a return.
2022-09-06 18:52:20 -07:00
Henrik Rydgård
9a6c1d84c2
Remove impossible check
2022-09-06 00:39:10 +02:00
Henrik Rydgård
e69bb4f616
Buildfix, warn fixes while at it
2022-09-05 23:40:43 +02:00
Henrik Rydgård
16212cae73
NFS speed effect: Improve framebuffer choice logging, tighten up stride checks.
2022-09-05 23:31:30 +02:00
Henrik Rydgård
40f8f21836
Water effect fix #2 : If ForceLowerResolutionForEffects, don't upscale textures participating in small-resolution passes.
2022-09-04 23:43:01 +02:00
Unknown W. Brackets
c5fbb400de
Replacement: Detect OOM even with replacements.
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Also allow saving video textures if so configured.
2022-09-01 19:05:20 -07:00
Henrik Rydgård
2bf0c86ac7
Fix image format when dumping textures.
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Fixes #15831
2022-09-01 15:04:59 +02:00
Henrik Rydgård
a854fbbe76
fbtex matching: Shrink the matching struct, use TinySet instead of vector to avoid an allocation.
2022-09-01 10:24:52 +02:00
Henrik Rydgård
608710f9f5
Merge pull request #15936 from hrydgard/framebuffer-cleanups
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Framebuffer settings and block transfer speedup
2022-09-01 10:04:31 +02:00
Henrik Rydgård
1c9ec36fd8
Stricter checks for negative framebuffer offsets. Fixes #15937
2022-09-01 08:26:23 +02:00
Henrik Rydgård
470efac7d8
Merge GetFramebufferCandidates and GetBestCandidateIndex into one function.
2022-09-01 00:35:43 +02:00
Henrik Rydgård
67d6549afd
Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU.
2022-08-31 14:23:33 +02:00
Henrik Rydgård
70f7f74a05
Check X coordinate of through-mode drawcalls to figure out which of the splits to render to
2022-08-31 01:09:23 +02:00
Henrik Rydgård
1b3b1acefa
Tweak ForceMax60Fps to work for Killzone
2022-08-30 20:10:44 +02:00
Henrik Rydgård
987bfc79ef
Split the framebuffer in Killzone, with a compatibility flag.
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Greatly improves performance.
See issue #6207
2022-08-30 20:05:56 +02:00
Henrik Rydgård
daa62beb39
Small tweak in texture matching. Fixes #15927
2022-08-30 16:14:47 +02:00
Henrik Rydgård
08eaf7665c
Fix race condition in replacement texture loading
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The texture could become valid during the load, causing an inconsistent
state within the texture loading. So can only check for valid-ness once.
2022-08-30 12:52:31 +02:00