Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
70ae4a35c1
Fix faulty formula for block transfer size-check.
2024-05-10 13:50:49 +02:00
Henrik Rydgård
e488189723
Inline UpdateUVScaleOffset
2023-12-21 12:10:10 +01:00
Henrik Rydgård
f86189c951
Show vertex decoders separately in profiles
2023-12-19 12:25:54 +01:00
Herman Semenov
de80cc3883
Using reserve if possible
2023-12-12 15:13:43 +03:00
Henrik Rydgård
33e48e9675
OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
2023-12-11 23:05:37 +01:00
Henrik Rydgård
8d8ff5886b
Fix issue where nothing had started a render pass when we wanted to clear the screen.
2023-12-11 13:06:15 +01:00
Henrik Rydgård
8588b11a6a
Rename MayIntersectFramebuffer to MayInteresectFramebufferColor
2023-12-06 09:42:44 +01:00
Henrik Rydgård
fb8ad0c33a
Very minor cleanup in display list processing
2023-12-04 18:56:06 +01:00
Henrik Rydgård
4ec2d76bc9
NEON-optimize matrix tranposes
2023-11-27 23:57:26 +01:00
Henrik Rydgård
226d25721a
Add a block transfer GPU stat, remove a redundant one
2023-10-03 13:15:55 +02:00
Henrik Rydgård
a2fe906534
Micro-optimization: Don't need to check drawcalls for 0. Extract shared expression. Yes I checked assembly.
2023-10-01 14:10:19 +02:00
Unknown W. Brackets
810d8c0890
Debugger: Use dedicated func to notify mem copy.
2023-09-24 19:07:36 -07:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
061131ec8a
Cache planes used for BBOX culling
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This isn't a huge performance boost for the games that use BBOX (like
Tekken), but it'll be more valuable if we start using soft culling more
widely automatically, see #17808
2023-07-30 14:42:22 +02:00
Henrik Rydgård
ad8827ae70
Cleanup, address feedback
2023-05-26 10:28:10 +02:00
Henrik Rydgård
ff72203a06
Remove now-redundant check, add a TODO
2023-05-05 23:46:19 +02:00
Henrik Rydgård
640c4fe9e1
GPU: Remove JumpFast/CallFast. They only avoid a very quick check and not worth the unsafety.
2023-05-05 23:44:19 +02:00
Unknown W. Brackets
2d13b40123
GPU: Rename match flags to avoid confusion.
2023-03-25 23:25:42 -07:00
Henrik Rydgård
d586ec0d5e
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
Henrik Rydgård
451ee14ebc
Don't forget to call CheckDepthUsage when using imm draws.
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Fixes #17169
2023-03-23 17:14:12 +01:00
Henrik Rydgård
b3ce31c61e
Address feedback
2023-02-26 19:54:30 +01:00
Henrik Rydgård
231f4efbbb
Move some more stuff to GPUCommonHW
2023-02-26 10:33:11 +01:00
Henrik Rydgård
4c45f8a4b0
Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it
2023-02-25 23:04:27 +01:00
Henrik Rydgård
c3ceb9bf70
Move assorted debug functions and similar to GPUCommonHW
2023-02-25 19:23:07 +01:00