Commit Graph

71 Commits

Author SHA1 Message Date
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860be93c0c GE Debugger: Prevent double init.
If you were mashing record, it was possible to add two inits to the
recording, which caused playback issues.
2022-12-18 14:53:11 -08:00
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9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
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a6bc9acf16 GE Debugger: Correct LastVRAM mirror wrap around.
Oops, this fixes crashes when textures are used near the edge of VRAM.
2022-11-27 19:59:57 -08:00
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00e8720749 GE Debugger: Try harder to identify unchanged VRAM.
If we exit to the CPU (stall), we don't know if VRAM gets changed by the
CPU.  We can check to avoid making the dump require unnecessary copying.
2022-11-01 22:47:46 -07:00
Unknown W. Brackets
5afb009b56 GE Debugger: Dump textures only if possibly used. 2022-11-01 22:15:11 -07:00
Unknown W. Brackets
e7185f93b3 GE Debugger: Restrict marking of dirty VRAM better. 2022-11-01 22:14:23 -07:00
Unknown W. Brackets
a1efed31b9 GPU: Use flags to fix triggered upload/download.
No longer using mirror hacks.
2022-10-03 20:17:25 -07:00
Unknown W. Brackets
73040ebb8f GE Debugger: Ignore mirrors for target in record. 2022-10-02 20:48:28 -07:00
Unknown W. Brackets
fcc877a0f3 GE Debugger: Fix memcpy/memset recording.
Uhh, oops.  I'm surprised I didn't notice these were broken for so long.
2022-10-01 23:48:23 -07:00
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978fd9fc60 GE Debugger: Record the Edram translation value. 2022-10-01 23:48:06 -07:00
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c3c5450b8f GE Debugger: Fix small tex/clut recopying.
If it's less than 256 bytes, we can't mark the entire VRAM area copied.
This still helps frame dumps avoid excessively slow VRAM recopying
situations, but fixes issues like missing trees in #12738.
2022-09-23 21:18:39 -07:00
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fddcbfc5fa GE Debugger: Include rendered CLUTs in frame dumps.
Like with textures, this uses the VRAM address directly.
2022-09-19 12:01:34 -07:00
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7b4cc3334b GE Debugger: Save current clut in frame dumps.
For example, #14465 shows a case where the frame relies on a previously
loaded CLUT.
2022-09-19 08:30:12 -07:00
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86085335ca GE Debugger: Record 1 flip if no display calls.
Before we were waiting 4 flips before ending recording.
2022-08-23 19:20:14 -07:00
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229c944208 GE Debugger: Include extended CLUT in frame dumps.
Not available on a real PSP, but used in an enhancement (see #15727.)
2022-08-20 17:35:06 -07:00
Henrik Rydgård
2f3cad9964 After recording a GE dump, open an explorer window pointing at the file 2022-08-16 21:54:36 +02:00
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c74d69bc2d Debugger: Correct GE frame dump VRAM dirty flag.
Was just wrong before, causing incorrect ignoring in some cases.
2022-08-11 20:25:01 -07:00
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539e2bbbf8 Debugger: Track unchanged VRAM to avoid copy.
See #15251, the framedump here reused a VRAM texture for many draws, and
this caused it to recopy the texture over and over again.  Use a flag to
skip if possible.
2022-02-20 13:51:40 -08:00
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2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Henrik Rydgård
f991f6a789 Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
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a0599f70c4 GE Debugger: Record until some drawing.
Otherwise, we end up with empty frame dumps if games call display twice.
2021-11-03 17:40:20 -07:00
Henrik Rydgård
73871b9b7e Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
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086b8229f5 GE Debugger: Keep dump generation deterministic. 2021-04-17 16:25:36 -07:00
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abb7b83fee GE Debugger: Thread dedupe pushbuf lookups.
This improves time especially for larger dumps.
2021-04-16 00:00:56 -07:00