Unknown W. Brackets
17d94cd358
SaveState: Restore replacements in only one place.
2022-10-29 17:59:35 -07:00
Unknown W. Brackets
48b597a1b9
Display: Move core counters/stats to HW file.
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This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
b8ab7f39df
jit: Lock around changes to the jit pointer.
2021-11-28 10:04:22 -08:00
Unknown W. Brackets
2bd13c5d9d
Debugger: Track reason for entering stepping.
2021-10-23 16:56:15 -07:00
iota97
0c664aa820
Fix savestate undo consistency
2021-08-11 08:35:41 +02:00
Henrik Rydgård
a0225a5e7a
Merge pull request #14708 from unknownbrackets/ui-crash
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Add Reset button on crash screen, allow load state and related
2021-08-09 09:32:55 +02:00
Unknown W. Brackets
32c7ff8436
SaveState: Allow loading save state in exception.
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And allow saving as well, since we can maybe resume.
2021-08-08 23:15:27 -07:00
Unknown W. Brackets
a1b88bedd9
SaveState: Validate size matches measured.
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In #14653 , a save state appears to have been generated truncated.
This attempts to detect that at generation time.
2021-08-07 13:55:29 -07:00
Henrik Rydgård
229e18420a
Merge pull request #14434 from unknownbrackets/savestate
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SaveState: Show a warning when loading if saved after savestate
2021-08-07 17:23:26 +02:00
iota97
b643d60f72
Undo last save
2021-08-07 13:28:43 +02:00
Unknown W. Brackets
eba67d5fcd
SaveState: Show a warning if saved after savestate.
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If you load a save state from before you created savedata (or from a
different path of savedata), some games will refuse to save. This shows a
warning since it can be a confusing situation.
We could potentially add an undo for loading state, to give an option for
getting back after this warning.
2021-08-07 00:01:20 -07:00
iota97
157bbb99ae
Address feedback
2021-08-05 09:16:10 +02:00
iota97
626dfb5bd7
Savestate load undo
2021-08-03 11:10:54 +02:00
iota97
2b8d05cfa9
Add savestate undo UI
2021-08-03 07:49:28 +02:00
Henrik Rydgård
bea9f67c02
Fix assorted path issues
2021-07-19 17:34:51 +02:00
Unknown W. Brackets
b74ecd5fa0
SaveState: Use Path instead of strings.
2021-05-14 23:00:22 -07:00
Henrik Rydgård
47039b4bcd
Address all the easy feedback. Some is left.
2021-05-13 10:39:17 +02:00
Henrik Rydgård
2e16e83159
It never ends...
2021-05-13 10:39:16 +02:00
Henrik Rydgård
ae06499a0c
Change Copy, Rename to use Path. Remove std::string version of Exists().
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Buildfixes
Buildfix
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
f4a6d291e1
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
TotalCaesar659
13c5badfa1
Fix double space again
2021-03-02 21:18:36 +03:00
Unknown W. Brackets
8c655750fe
SaveState: Delay restart handling until end frame.
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Otherwise, we end up having unmatched pushbuffer map/unmap.
2021-02-21 08:18:13 -08:00
Unknown W. Brackets
fd7d8a7c02
SaveState: Allow rewind on mobile.
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It's in the settings, so it should work. Mobile devices have a lot more
RAM than they did 7 years ago.
2021-01-03 10:42:40 -08:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00