Commit Graph

866 Commits

Author SHA1 Message Date
Unknown W. Brackets
2b3071412e Config: Cleanup a few more settings commonly. 2022-12-17 09:03:07 -08:00
Unknown W. Brackets
4404b3a5f2 Config: Force jit off with game-specific configs. 2022-12-17 09:03:07 -08:00
Unknown W. Brackets
5c9a38d50c Config: Cleanup Path usage for ini file load/save. 2022-12-17 09:03:07 -08:00
Henrik Rydgård
3053f763f6 Add setting for transparent UI background
Fixes #16593
2022-12-16 09:15:08 +01:00
Henrik Rydgård
8986f92db8 Merge pull request #16573 from hrydgard/geometry-shader-default-off
Disable geometry shader culling by default
2022-12-14 10:49:19 +01:00
Unknown W. Brackets
2168188cb8 Config: Remove unused values. 2022-12-13 18:24:59 -08:00
Henrik Rydgård
69819852d4 Disable geometry shader culling by default
Geometry shaders allow us to fix some clipping and culling issues in a
neat way on Mali and other platforms that don't support cull/clip
planes, plus allow us to take care of some esoteric edge cases
(triangle inversion), but unfortunately, at least on my Galaxy S20 with
32.1 drivers, they're just incredibly slow to compile. Around 100ms per
shader, which leads to multi-second stutters on first run in Wipeout for
example.

Until we can either reduce the number of shaders drastically, or we find
a driver version that's faster at compiling that we can cut this off at,
let's not default to them on. They are still available for use, and I'll
put something on the website to explain the issue...
2022-12-13 23:10:32 +01:00
Unknown W. Brackets
fe470c790e Postshader: Reset ini keys for defaults.
Should fix the Vignette shader defaults, see #16562.
2022-12-12 19:11:20 -08:00
Henrik Rydgård
af59bc161b Merge pull request #16488 from lvonasek/config_openxr_update
OpenXR - Fixes for release candidate
2022-12-11 13:37:09 +01:00
Lubos
58ad49b79c OpenXR - Default color correction adjusted 2022-12-11 12:35:52 +01:00
Unknown W. Brackets
a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Lubos
c2d6e05dd1 OpenXR - Default UI saturation adjusted 2022-12-10 21:57:02 +01:00
Lubos
13ca232fc0 Merge branch 'master' into config_openxr_update 2022-12-07 21:56:55 +01:00
Lubos
0aeb207428 OpenXR - Separate config for VR build 2022-12-07 21:40:13 +01:00
Henrik Rydgård
dd22ec6fa7 Show the name of the chosen language on the choice button. Looks weird not to. 2022-12-05 12:10:45 +01:00
Henrik Rydgård
93e5060137 Load and cache langValuesMapping on demand 2022-12-05 12:10:45 +01:00
Lubos
d0e6f480a9 Merge branch 'master' into config_openxr_update 2022-12-04 18:04:08 +01:00
Lubos
353bdc2d3d OpenXR - Default config updated 2022-12-02 20:57:50 +01:00
Henrik Rydgård
f758cc0de4 Remove quality setting for now, we default to a balanced setting. 2022-12-01 22:49:00 +01:00
Henrik Rydgård
4dfce4f6bc Basically working MSAA on desktop GPUs! Some glitches remain. 2022-12-01 22:49:00 +01:00
Henrik Rydgård
06af304c8d Multisampling groundwork 2022-12-01 22:49:00 +01:00
Henrik Rydgård
0682b7ba54 Fix saving of the new Stretch setting 2022-11-29 22:05:56 +01:00
Henrik Rydgård
bdfde4cbac Implement the new screen sizing parameters 2022-11-27 16:16:04 +01:00
Lubos
b2d809f4cd typos fixed 2022-11-25 15:58:51 +01:00
Lubos
08432dd4e1 OpenXR - Camera controls adjust HUD instead of FOV 2022-11-25 09:25:23 +01:00