Henrik Rydgård
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ce5a1b8b7e
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Some minor "centralization"
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2022-11-21 17:55:30 +01:00 |
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Henrik Rydgård
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d73196c7d6
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Split up the GPU config change notifications
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2022-11-21 15:14:20 +01:00 |
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Henrik Rydgård
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eff4118769
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One more refactoring step
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2022-11-21 14:54:48 +01:00 |
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Henrik Rydgård
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37ec31dedd
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Fix resizing issue. Took some refactoring.
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2022-11-20 12:57:32 +01:00 |
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Unknown W. Brackets
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aac2faa674
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GPU: Automatically reduce depth range on == test.
Fixes graphic issues in Blade Dancer, possibly other games.
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2022-11-13 08:13:22 -08:00 |
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Unknown W. Brackets
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4a367148e6
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GPU: Centralize more GPU_USE flags, like depth.
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2022-11-13 08:04:47 -08:00 |
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Lubos
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72d197fc47
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Revert "OpenXR - Disable range culling properly"
This reverts commit d1dabd40ee.
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2022-11-10 18:44:11 +01:00 |
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Henrik Rydgård
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584ca5db6e
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Merge pull request #16364 from unknownbrackets/gpu-self-copy
GPU: Avoid self memcpy()
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2022-11-08 18:05:07 +01:00 |
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Unknown W. Brackets
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1f20e11d61
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GPU: Avoid self memcpy().
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2022-11-08 07:41:32 -08:00 |
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Luboš Vonásek
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92384c2854
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Space added
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2022-11-08 07:09:27 +01:00 |
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Lubos
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d1dabd40ee
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OpenXR - Disable range culling properly
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2022-11-07 22:10:12 +01:00 |
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Unknown W. Brackets
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66472c39ce
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GPU: Use skinned position always in bounding check.
Meanwhile, move to a flag on decoder options instead of global check.
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2022-11-06 08:23:31 -08:00 |
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Unknown W. Brackets
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1e1c75d552
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GE Debugger: Correct UV display with prescale.
Sometimes these weren't flushed yet, and it made the texture preview and
vertices confusing and wrong (using old factors, not just no factors.)
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2022-10-25 22:14:16 -07:00 |
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Unknown W. Brackets
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8b80c5fb28
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GPU: Allow/use indices in bounding box check.
Not sure any games actually use this, but it's supported.
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2022-10-22 16:05:29 -07:00 |
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Unknown W. Brackets
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b7a617023c
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GPU: Consume cycles in bounding box check.
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2022-10-22 16:05:29 -07:00 |
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Unknown W. Brackets
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6ddf22487b
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GPU: Correct bounding box for larger counts.
Matches tests on a PSP with float/transform format.
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2022-10-22 16:05:29 -07:00 |
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Henrik Rydgård
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30aa07b156
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Two more renames to make things read better
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2022-10-17 08:47:05 +02:00 |
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Henrik Rydgård
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9b8a5d1db3
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Rename GPU_SUPPORTS_ to GPU_USE_
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2022-10-17 08:47:03 +02:00 |
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Henrik Rydgård
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daca0b2109
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Rename gstate_c.Supports to gstate_c.Use
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2022-10-17 08:46:37 +02:00 |
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Henrik Rydgård
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e0e29a1556
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Merge pull request #16197 from hrydgard/more-uniform-optimization
More uniform optimization, fixes
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2022-10-12 01:00:27 +02:00 |
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Unknown W. Brackets
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416265431b
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GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
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2022-10-10 22:35:42 -07:00 |
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Henrik Rydgård
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ee46f8992e
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Don't use fragmentShaderInt32Support as a replacement for checking for bitwiseOps
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2022-10-10 18:02:19 +02:00 |
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Unknown W. Brackets
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55d5dc3834
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GPU: Rename readback and buffer write operations.
Avoid download/upload and pack, which don't have clear directions.
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2022-10-09 13:49:41 -07:00 |
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Unknown W. Brackets
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7d331f1928
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GPU: Ignore depth when masked and ALWAYS.
Seen in NFS Pro Street, for example. Shouldn't be interpreted as depth
usage.
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2022-10-08 17:49:25 -07:00 |
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Unknown W. Brackets
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3aa863ec41
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GPU: Clip against neg Z even w/o cull support.
This should fix rendering issues on Apple devices.
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2022-10-06 00:34:02 -07:00 |
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