Lubos
e02eed6012
OpenXR - Allow scaling HUD to zero
2023-01-12 19:17:16 +01:00
Henrik Rydgård
ea0eaa31e6
Remove the Android display resolution selector
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I think its benefit is absolutely tiny if any, and causes a lot more
problems than it's worth. Bye.
Note that this isn't the rendering resolution selector, that will of
course still be there, but it's the "hardware scaler" resolution.
2023-01-11 22:53:42 +01:00
Lubos
4aed933a9d
OpenXR - Min HUD scale changed
2023-01-05 22:06:39 +01:00
Henrik Rydgård
360de9a372
RemoteISO screens: Make them dialogs so ESC works to exit them on PC.
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Also fix the background on the main one, and in savedata manager.
See #16605
2023-01-01 21:55:02 +01:00
Henrik Rydgård
07c043a4ee
Move the "Ignore insets when centering" setting to the display layout screen.
2022-12-17 16:18:35 +01:00
Henrik Rydgård
3053f763f6
Add setting for transparent UI background
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Fixes #16593
2022-12-16 09:15:08 +01:00
Unknown W. Brackets
fe470c790e
Postshader: Reset ini keys for defaults.
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Should fix the Vignette shader defaults, see #16562 .
2022-12-12 19:11:20 -08:00
Unknown W. Brackets
f202029d0b
Postshader: Don't save default setting values.
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This way the defaults can change in the future without problems.
2022-12-12 19:09:14 -08:00
Henrik Rydgård
675c282286
Hides the D3D9 option on Intel Xe graphics.
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For whatever reason, it really doesn't work for me, while all three other
backends work perfectly. So let's just hide it.
You can still enable it through the ini file for debugging purposes.
2022-12-11 20:55:09 +01:00
Lubos
28c115c4ba
OpenXR - Allow to put HUD out of the screen
2022-12-10 21:36:39 +01:00
Henrik Rydgård
7ff0030772
Added vertical layout for display layout screen
2022-12-08 16:04:20 +01:00
Henrik Rydgård
dd22ec6fa7
Show the name of the chosen language on the choice button. Looks weird not to.
2022-12-05 12:10:45 +01:00
Henrik Rydgård
70f18f5621
Turn language popup thing into a lambda
2022-12-05 11:23:35 +01:00
Henrik Rydgård
f651f365b0
Disable the MSAA selector if software rendering is selected. Move software rendering up.
2022-12-03 17:43:08 +01:00
Henrik Rydgård
a0f27c7442
Implement depth/stencil resolve. (We probably only need depth resolve since we don't texture from stencil, but whatever).
2022-12-01 22:49:00 +01:00
Henrik Rydgård
4dfce4f6bc
Basically working MSAA on desktop GPUs! Some glitches remain.
2022-12-01 22:49:00 +01:00
Henrik Rydgård
b62790fd00
Fix translatability of the string "Stereo display shader".
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See #16459
2022-11-30 23:02:11 +01:00
Henrik Rydgård
3f0e53e60a
Let the running game show through the background of all the PromptScreen dialogs.
2022-11-29 16:29:43 +01:00
Henrik Rydgård
4a0dcfdb69
Add missing strings to en_US.ini
2022-11-29 10:10:34 +01:00
Henrik Rydgård
1358cf9b8f
Clean up "GPU log profiler" translation strings
2022-11-29 10:04:09 +01:00
Henrik Rydgård
4fe8aa7174
Fix category for "Language" string. Swedish translation improvements
2022-11-29 09:52:30 +01:00
Henrik Rydgård
b9dc206cf0
Fix skip buffer effect toggle not taking effect immediately
2022-11-29 09:42:11 +01:00
Henrik Rydgård
7c72fa06ee
Fix issue where render resolution wasn't applied correctly.
2022-11-27 21:34:51 +01:00
Henrik Rydgård
9c033fb57c
Merge pull request #16437 from lvonasek/feature_openxr_hud_improvement
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OpenXR - HUD improvements
2022-11-25 21:21:57 +01:00
Lubos
b2d809f4cd
typos fixed
2022-11-25 15:58:51 +01:00